Automobilista

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I don t know why ppl acting like " take my money" i think they took a lot.


Yeah like 1+ year of upgrades and adding cars/tracks without us paying anything for it and they "took a lot".
Geez... some people....
 
Yeah like 1+ year of upgrades and adding cars/tracks without us paying anything for it and they "took a lot".
Geez... some people....

The updates are parts of the crowdfunding deal for gsc. There is no reason to change the name of the game and sell it for 40 dollar. What the hell has
this to do with free cars/tracks.....
 
The updates are parts of the crowdfunding deal for gsc. There is no reason to change the name of the game and sell it for 40 dollar. What the hell has
this to do with free cars/tracks.....

There were updates before the crowdfund too... I think I was clear enough :rolleyes:
Going to Automobilista does not break the crowdfund project since everyone that onws SCE will get it for free. Were you even part of Reiza51? They gave a lot of very fair reasons to do this. And I'm happy they did, if they made an update to SCE abandoning the non Steam version and breaking a ton of mods would be far worse as it was "the same game". At least going AMS is some sort of an excuse. :p
ISI should do the same with rF2 ;)
 
As said, there were already lots of Updates before the crowdfunding as well as afterwards with SuperV8 & Lancer, Velo Citta & Montreal Modern Track, engine tweaks like Softlock and the like. Also there was a poll on the Reiza51 Dev Forum regarding this step, and more than 600 backers voted "Yes". That's more than 90% of backers who agreed to the new platform.
 
A lot of ppl support them because they said vr support and dk 2. So with dx 9 is not supported i want to see how they manage this promise. i mean the newgame = gsc with higher price and future dlcs. I don t know why ppl acting like " take my money" i think they took a lot.

Well, the "real" new game isn't a DX9 game. So that won't be an issue.

I think the easiest solution would be for them to just support OpenVR (HTC Vive) for GSC/Automobilsta. They did kind of box themselves into a corner, but I think if they explained it was due to ignorance, most would understand the situation. I mean, there's not really any point in support DK2 this late in the game. Supporting the next highest profile consumer VR headset would be as good as they're technically allowed to at this point. I don't think any logical person would hold them at fault if they did this. What other solution can they take? Short of abandoning VR support entirely.
 
Can I just check something pls.

( Australian Steam )


GSC is $22.49 + new sim


GSC + FT is $23.49 but do you get new sim with it, I assume you do ?


Seriously ? that is $8US or $11AU a sim ? ............... loooool

Prices on Australian Steam are in US$. Therefore the cost is way more for us in Australia at the moment due to the exchange rate. Had proof of this whilst buying some items in the sale this Xmas.
 
Well, the "real" new game isn't a DX9 game. So that won't be an issue.

I think the easiest solution would be for them to just support OpenVR (HTC Vive) for GSC/Automobilsta. They did kind of box themselves into a corner, but I think if they explained it was due to ignorance, most would understand the situation. I mean, there's not really any point in support DK2 this late in the game. Supporting the next highest profile consumer VR headset would be as good as they're technically allowed to at this point. I don't think any logical person would hold them at fault if they did this. What other solution can they take? Short of abandoning VR support entirely.

They announced vr/dk 2 support for gsc if they hit the 80 % not for the "real" next game. U know they got a lot of money because of the dk 2 supporter and vr fans.... We don t talk about a game where we have 0 infos less than project cars 2 and maybe comes in few years. I would guess rfactor 3 won t dx 12 too. I setup my dk 2 for rfactor 2 perfectly got downsampling and tweak right with stable 75 fps and improved worldcale to fov with headtracking. Anyone in rfactor 2 who would play with my setup would never go back to a single monitor.

Openvr/steamvr are exact the same for htc vive and oculus software wise in terms of support. Anything u make as a developer for vive should work on oculus. But vive is more for a open room than for seated.
 
They announced vr/dk 2 support for gsc if they hit the 80 % not for the "real" next game. U know they got a lot of money because of the dk 2 supporter and vr fans.... We don t talk about a game where we have 0 infos less than project cars 2 and maybe comes in few years. I would guess rfactor 3 won t dx 12 too. I setup my dk 2 for rfactor 2 perfectly got downsampling and tweak right with stable 75 fps and improved worldcale to fov with headtracking. Anyone in rfactor 2 who would play with my setup would never go back to a single monitor.

Openvr/steamvr are exact the same for htc vive and oculus software wise in terms of support. Anything u make as a developer for vive should work on oculus. But vive is more for a open room than for seated.

I know exactly what they promised. I'm just saying, as someone who himself purchased a DK2 at launch, DK2 owners are hard core enthusiasts. If you're willing to go through the hurdles to use a development kit, 99 percent of these hardcore enthusiasts are gonna upgrade the moment consumer versions have pre-orders go live. I know I'd vastly prefer they support a consumer VR headset than have a build with some old Oculus SDK that only works with development kits. As I said in the post you quoted: They made a mistake due to ignorance of the situation.

It obviously gets complicated since Oculus decided it was just easier to remove support for anything that wasn't Windows/DX11+.

As for putting in DK2 support anyways, the problem is this: It's not about putting something in. It's about then supporting it. And making sure it doesn't break with each subsequent game patch/update. This is a huge inconvenience to have to support a half baked SDK that's not even remotely feature complete. All for what? A legacy development display that hardcore racers have abandoned (for consumer gear) anyways?
 
They announced vr/dk 2 support for gsc if they hit the 80 % not for the "real" next game. U know they got a lot of money because of the dk 2 supporter and vr fans.... We don t talk about a game where we have 0 infos less than project cars 2 and maybe comes in few years. I would guess rfactor 3 won t dx 12 too. I setup my dk 2 for rfactor 2 perfectly got downsampling and tweak right with stable 75 fps and improved worldcale to fov with headtracking. Anyone in rfactor 2 who would play with my setup would never go back to a single monitor.

Openvr/steamvr are exact the same for htc vive and oculus software wise in terms of support. Anything u make as a developer for vive should work on oculus. But vive is more for a open room than for seated.


http://www.oculusvrnews.com/oculus-attending-ces-2016-with-huge-floor-booth/

http://www.oculusvrnews.com/palmer-luckey-confirms-oculus-rift-supports-room-scale-vr/
 
Prices on Australian Steam are in US$. Therefore the cost is way more for us in Australia at the moment due to the exchange rate. Had proof of this whilst buying some items in the sale this Xmas.

But ? ...it is exactly what I said it is. :confused:

I mean honestly no wonder people can't understand technical stuff I discuss. lol :)

23.49US = 32.16AU ........... for that you get 3 sims. ( you get FT, SCE and AMS )
That is what I said $8 EACH US or... $11 EACH AU

This morning it is a little bit cheaper, our dollar is up to 73 cents US today from 71c-72c

If you call 11 bucks dear for a sim, I do not know what to say. :)

YES we SEE US dollars , just use a convertor the exchange rate changes every day of the week.

http://www.xe.com/currencyconverter/convert/?Amount=22.49&From=USD&To=AUD
 
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vive is more for open room than for seated. and openvr/steamvr supports both. should ur links change anything ? sure oculus can be used in standing too but if u want vr for simrace i don t know why i should by the vive is the display is the same.

Just quoting because Oculus state they are room scale to, some may not have known this as this news post was recent.
 
Yes Oculus is room scale too, but they will only ship with one IR lamp, to achieve room scale you will have to buy some extra lamps from them to get full 360° coverage
 
Just quoting because Oculus state they are room scale to, some may not have known this as this news post was recent.

vive scans ur room with laser and put this scaledata in the game. So u really can simulate ur room in the game. Oculus can just cover a room with his cams. But i would not call this room scale ? I would call it more standing experiance.
So it depends what is room scaling for u.
 
vive scans ur room with laser and put this scaledata in the game. So u really can simulate ur room in the game. Oculus can just cover a room with his cams. But i would not call this room scale ? I would call it more standing experiance.
So it depends what is room scaling for u.

Don't shoot the messenger.
 
Simple terms....

People buy StockCar, Rieza buys coding from rFactor, ISI spend money on rFactor2.

How is that not a good thing. :confused:
 
In other terms:
1) they had license for gMotor2
2) they had reach their goal on Indiegogo
3) they noticed the new upgrades will bring to a "new" sim (as driving experience)
4) they ask backers if can release it as Automobilista
5) they promised a free copy to every GSCE howners
6) they are doing an incredible job (I am on dev forum) putting new code on gMotor2
7) they are simply amazing and people buy their products!!!

Btw, if you buy GSCE + Formula Truck or only GSCE before day 5 you will have AMS for free...
About dx12, variable weather with rain, etc etc we will see them on AMS2 (2017)
 
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Just this week I was discussing in a youtube thread with someone who is asking which sim to buy and they stated that they wouldn't, after recommendation from multiple people, not be buying SCE because they had no interest in stock cars. It made no difference explaining the meaning of what a Brazilian stock car is or that there are so many diverse options that its no reason not to get it. Nope... no matter. Not getting it.

To Reiza I say, rebrand away. You'll be saving Empty Box a lot of breath explaining away the name every video he makes.
 
Just this week I was discussing in a youtube thread with someone who is asking which sim to buy and they stated that they wouldn't, after recommendation from multiple people, not be buying SCE because they had no interest in stock cars. It made no difference explaining the meaning of what a Brazilian stock car is or that there are so many diverse options that its no reason not to get it. Nope... no matter. Not getting it.

To Reiza I say, rebrand away. You'll be saving Empty Box a lot of breath explaining away the name every video he makes.

https://www.youtube.com/watch?v=LPbcN0jsw4c
:)
 
Just quoting because Oculus state they are room scale to, some may not have known this as this news post was recent.

Even if you believe what they say (and the camera will have to be a massive imporvement over what DK2 featured), it's a worthless feature without a real commitment. Vive room scale only works because of "Chaperone". You'd destroy yourself if you're walking around a room without the VR headset knowing you were about to crash into something.

Once again, though, Gkz is flat out wrong with his comment. Vive's solution is also better for seated because seated only needs a single lighthouse. Two corner lighthouses are just to cover an entire room and prevent any occlusion. If you're simply sim racing, you put a single lighthouse station whereever your DK2 camera was, and presto, you're done. And better yet, it doesn't require lighthouse to be hooked up to the computer (via USB3.0). It's also a dumb system so it requires less processing resources to do the tracking. It's actual the superior system for sim racing too.
 
Even if you believe what they say (and the camera will have to be a massive imporvement over what DK2 featured), it's a worthless feature without a real commitment. Vive room scale only works because of "Chaperone". You'd destroy yourself if you're walking around a room without the VR headset knowing you were about to crash into something.

Once again, though, Gkz is flat out wrong with his comment. Vive is better for seated because seated only needs a single lighthouse. Two corner lighthouses are just to cover an entire room and prevent any occlusion. If you're simply sim racing, you put a single lighthouse station whereever your DK2 camera was, and presto, you're done. And better yet, it doesn't require lighthouse to be hooked up to the computer (via USB3.0). It's also a dumb system so it requires less processing resources to do the tracking. It's actual the superior system for sim racing too.
You have tried both consumer versions to come to this conclusion?

But off topic from Reiza game.

I'm still waiting for hand (eg Manus vr) and possibly pupil tracking before I'll ever buy into vr. 2016 feels exciting from whatever perspective you look at it unless you are just out to see the negative in anything and everything... Waste of energy and time.

Computer games are FUN!!!! :-D

Sent from my Nexus 7 using Tapatalk
 
Even if you believe what they say (and the camera will have to be a massive imporvement over what DK2 featured), it's a worthless feature without a real commitment. Vive room scale only works because of "Chaperone". You'd destroy yourself if you're walking around a room without the VR headset knowing you were about to crash into something.

Once again, though, Gkz is flat out wrong with his comment. Vive's solution is also better for seated because seated only needs a single lighthouse. Two corner lighthouses are just to cover an entire room and prevent any occlusion. If you're simply sim racing, you put a single lighthouse station whereever your DK2 camera was, and presto, you're done. And better yet, it doesn't require lighthouse to be hooked up to the computer (via USB3.0). It's also a dumb system so it requires less processing resources to do the tracking. It's actual the superior system for sim racing too.

I said vive is for standing and oculus for seated. I don t said oculus is better for seated.............. Laser is allways better but why should i pay more money if i use it only seated ? Oculus improved his tracking too.
 
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Update news sounds tasty..

  • Upscaled 720 hz physics and 500 hz input rates (vs 360 hz &100 hz respectively in SCE) grants AMS super-accurate, high fidelity physics and Force Feedback
  • Vehicle physics based on models developed for professional racing teams with in-depth exclusive data
  • Dynamic track conditions turn the racing line into a grippy rubbery trail and builds up marbles offline
  • Dynamic tire damage & dirt pickup add further extra dimensions to the driving experience

The above are quotes from Reiza Studios.


News release with pictures plus telemetry from what appears to be Reiza's take on a 991 GT3 Porsche versus the in-game telemetry can be found here: http://www.racedepartment.com/threa...eenshots-videos-and-plenty-of-details.117599/
 
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That link's for the beta forum so not everyone will have access, best change it to the standard forum to avoid confusion :)
 
Even if you believe what they say (and the camera will have to be a massive imporvement over what DK2 featured), it's a worthless feature without a real commitment. Vive room scale only works because of "Chaperone". You'd destroy yourself if you're walking around a room without the VR headset knowing you were about to crash into something.

Once again, though, Gkz is flat out wrong with his comment. Vive's solution is also better for seated because seated only needs a single lighthouse. Two corner lighthouses are just to cover an entire room and prevent any occlusion. If you're simply sim racing, you put a single lighthouse station whereever your DK2 camera was, and presto, you're done. And better yet, it doesn't require lighthouse to be hooked up to the computer (via USB3.0). It's also a dumb system so it requires less processing resources to do the tracking. It's actual the superior system for sim racing too.

Vive is not better for simracing in any single way. I have tried both headsets, and the CV1 Rift has better lenses/screen, and much superior ergonomics (much lighter as well). It also comes with the mandatory wands that will make the package more expensive than Rift
 
Just this week I was discussing in a youtube thread with someone who is asking which sim to buy and they stated that they wouldn't, after recommendation from multiple people, not be buying SCE because they had no interest in stock cars. It made no difference explaining the meaning of what a Brazilian stock car is or that there are so many diverse options that its no reason not to get it. Nope... no matter. Not getting it.

To Reiza I say, rebrand away. You'll be saving Empty Box a lot of breath explaining away the name every video he makes.
Yeah it's pretty amazing when you see that. Still see people repeating things that weren't even true in 2012 about rF2 quite regularly.
 
You can not have multiple wives. Two children are enough, A job is enough for me, but I buy all the simulators, I love rFactor 2, but I buy them all
 
You mean people actually read and make decisions based on youtube comments? Oh dear.
 
Hell, people make decision to cure cancer with baking soda because they read things and see videos on youtube... this is a tad bit more important than buying this or that game.... go figure..
 
Even youtube comments are opinions, you just need to be carefull to filter out the trolls. I see nothing wrong with discussing a sim in youtube comments.. Its the same people who write on forums after all
 
but it's an ISI engine or ?

yes ISI engine, with GSC they had to "inject" their own code to make things work the way they wanted but this was cumbersome, they have since bought the license of the engine they were using so they can now code into it properly and make the exact changes they want to make in a much better fashion. So with this new lease of life they are bringing us AMS, whilst next year they will release a New title.
Renato has gone into depth on this somewhere over at the RD Forums (if you can be bothered to search through all his posts that is!)
 
Looks like they got some Petrobras sponsorship

Btw @Tim will the updated Interlagos in AMS come to rF2?
 
It seems, that AMS Beta could arrive this weekend on steam. Renato from Reiza Studios recommends to uninstall (steam - ams/remove local files) from SCE Beta respectively AMS Beta.

Renato Simioni said: ↑

Yes, I will go further and say you should uninstall SCE Beta now. There´s very little from it used in AMS and existing config.ini & PLR profiles from SCE will break AMS.
 
yes ISI engine, with GSC they had to "inject" their own code to make things work the way they wanted but this was cumbersome, they have since bought the license of the engine they were using so they can now code into it properly and make the exact changes they want to make in a much better fashion. So with this new lease of life they are bringing us AMS, whilst next year they will release a New title.
Renato has gone into depth on this somewhere over at the RD Forums (if you can be bothered to search through all his posts that is!)

ok thx for the info's I ask because reiza ananounced some features like changing grip on track different kind of air density day night transition but Tim says it is not the rF2 engine. It seems the engine license model is bit more complex as I thought ^^?
 
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