sergioloro
hi all!!
i have a couple of question about car physics.
i want to develop a physics for a single car racing series (modified Ford Coupe 40). all cars with same engine and same weight.
i want to have four different "cars behaviour" physics, lets say from level 1 to 4,from nice and smooth to drive to hard to drive car. wich values should i change from any of physics files to make this work.
i want to have 4 different level of brakes too, i.e. from top speed a car with level 1 brake take 400 meters to reduce speed for a slow turn, level 4 takes 550 meters... there is a way to do this???
and finally, the AI cars are going tobe affect for this physics sets??
i hope you people understand what i mean...
thanks in advanced
sergio
i have a couple of question about car physics.
i want to develop a physics for a single car racing series (modified Ford Coupe 40). all cars with same engine and same weight.
i want to have four different "cars behaviour" physics, lets say from level 1 to 4,from nice and smooth to drive to hard to drive car. wich values should i change from any of physics files to make this work.
i want to have 4 different level of brakes too, i.e. from top speed a car with level 1 brake take 400 meters to reduce speed for a slow turn, level 4 takes 550 meters... there is a way to do this???
and finally, the AI cars are going tobe affect for this physics sets??
i hope you people understand what i mean...
thanks in advanced
sergio