second pitlane possible in rfactor?

The*Stig

Hey guys!

I'm wondering if it is possible to create a second fully functional pitlane in rFactor (1)!?

I attached a small drawing which shows what I'm thinking about. :)

View attachment 976

As pitlane #1 isn't long enough to host all the pitcrews I need for the race, I thought about building up a second pitlane on the other side of the track (pitlane #1 was already included in the track and is working fine).

This is what I did so far:
3D SimED
-placed pit-in marker for pitlane #2 and combined them with marker of pitlane #1 in xpitin.gmt (same for pit-out markers)

AIW Editor
-created additional waypoint-path through pitlane #2
-marked the new path as pitlane 2
-joined end of pitlane-path with mainpath ("join as a branch")
-joined beginning of the pitlane-path with mainpath
-"Find corridors"
-created additional garage- and pitspots


When running a testsession and entering the second pitlane (with a car that was assigned to pitlane #2) the pitmenu shows up automatically and I can see my pitspot marker and the pitcrew. So far so good!
But when I move a little bit further, the pitcrew (plus marker) disappears all at once. So it is not possible to do a pitstop. :(

I noticed when stopping exactly on the pit-in marker the red pitspot marker and the pitcrew appear and disappear at a very high frequency.

One other thing that could be important to find the issue: after crossing the pit-in marker and accelerating to speeds well above the speedlimit, there is no penalty shown, when crossing the pit-out marker.


Someone has an idea how to solve the problem?
Or is this kind of pitlane-arrangement just not possible in rFactor (1)?

Any help is much appreciated!!!
 

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