MaXyM
sfx files contains range, shape and ambient values to set.
EngineRange=
EngineShape=
EngineAmbient=
I believe I know what those do mean. But I wanted to know it more precise. What is relation about those values?
I guess EngineShape defines shape of volume slope in function of distance. but don;t know how to get desired shapes. I saw that this value is set usually to something around 10. But i also saw more than 40.
Especially I wanted to get sound closest to reality, with following characteristic:
1. on replays cars should be heard at long distance. For example 200meters
2. external car sounds should be loud. With a lot of mods we can hear it at very low volume until car is not a few meters far from camera. It is unrealistic because real racing cars "yells" from long distance.
To make it harder those external sounds should be balanced with internal ones. In reality driver in own racing car doesn't hear other cars through own engine sound.
For our use , opponent cars should be heard from really close distance. It would help in positioning opponent cars around us.
I did that but I had to lower external volume of cars. Maybe it is not possible to balance those all volumes with rf1 engine features.
Finally i got quite satisfied results but TV cameras got sound a bit quiet. i have to turn volume up for those views. it's uncomfortable when I change cameras from external to cockpit one.
Is someone (ISI staff?) has detailed description of parameters listed in this post, I would appreciated.
EngineRange=
EngineShape=
EngineAmbient=
I believe I know what those do mean. But I wanted to know it more precise. What is relation about those values?
I guess EngineShape defines shape of volume slope in function of distance. but don;t know how to get desired shapes. I saw that this value is set usually to something around 10. But i also saw more than 40.
Especially I wanted to get sound closest to reality, with following characteristic:
1. on replays cars should be heard at long distance. For example 200meters
2. external car sounds should be loud. With a lot of mods we can hear it at very low volume until car is not a few meters far from camera. It is unrealistic because real racing cars "yells" from long distance.
To make it harder those external sounds should be balanced with internal ones. In reality driver in own racing car doesn't hear other cars through own engine sound.
For our use , opponent cars should be heard from really close distance. It would help in positioning opponent cars around us.
I did that but I had to lower external volume of cars. Maybe it is not possible to balance those all volumes with rf1 engine features.
Finally i got quite satisfied results but TV cameras got sound a bit quiet. i have to turn volume up for those views. it's uncomfortable when I change cameras from external to cockpit one.
Is someone (ISI staff?) has detailed description of parameters listed in this post, I would appreciated.
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