R Soul
Just to be clear about what I mean, this is an example from Essington:
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There are times when I've tried to do something similar but I've always had problems with flickering. Because the 'transition' polygons are close to the ground, the renderer has trouble working out which one should be drawn last. The example from Essington doesn't have such issues. Nor do the mowed grass lines at Silverstone (sorry, Northamptonshire GP, what was I thinking?). There's a similar effect used to mask the track edges at Le Mans 77/79, so clearly there is a way for modders to use the effect.
Does 3dsMax, or the gMotor plugin, have some setting that controls the sort odor of an object or material? I don't have that program, but if there is such a feature I could suggest it to Dave Noonan, who makes 3dSimed.



There are times when I've tried to do something similar but I've always had problems with flickering. Because the 'transition' polygons are close to the ground, the renderer has trouble working out which one should be drawn last. The example from Essington doesn't have such issues. Nor do the mowed grass lines at Silverstone (sorry, Northamptonshire GP, what was I thinking?). There's a similar effect used to mask the track edges at Le Mans 77/79, so clearly there is a way for modders to use the effect.
Does 3dsMax, or the gMotor plugin, have some setting that controls the sort odor of an object or material? I don't have that program, but if there is such a feature I could suggest it to Dave Noonan, who makes 3dSimed.