YoLolo69
First off thanks for taking the trouble to record and upload and secondly thanks for confirming a few more things for me![]()
Seeing things like a 1000+ KG car fly for 100+ meters through the air just does not appeal to me, even the controlled jumps where you were able to carry on should have resulted in a snapped chassis lol. How can the Lotus with the majority of weight in the rear land on its nose.
I don't regret refunding my tool-pack and spending the spare cash on the 2 URD mods. I can always repurchase pCars on release if by some miracle it morphs into a simulator but I doubt it will.
The track in the video is a fantasy track ? If so why would the devs make such a jump/crest knowing full well the results of driving at speed over it if they were not targeting a certain group of users. Great fun but if that's what I wanted from a driving game I wouldn't have invested a fortune in equipment and just gone out and bought Track Mania and an xbox controller![]()
You're welcome, I had fun doing this
I didn't control any jumps here, it was full throttle for each car. I agree the Lotus seems really weird and "fly" pretty weirdly, anyway I can also see progress when comparing to the flying Gumperd of 2012. Yes, this is a fantasy track, south of France. I wasn't able to retrieve those jumps from the old video in California track. I know they work on those tracks to make then more realistic and AFAIK this place I found for my video will be worked sooner or later. It's use for test purpose if I remember well (they also have a test track BTW with some extreme reliefs). Making this video was fun. Currently I spend 95% rF2 and 5% Project Cars. It's mainly due to all settings you need to reset and redo each time a new build is released (daily), and also because to get the most of the FFB you need to tweak a lot of settings including having tweaking files for each cars. Each time I take the time to do so I have great fun and very good feeling driving all those cars. That's why I know they will go far. One day all will be out-of-the-box ala rF2 where I only push a little more FFB for each car in menu, and that will be a big step to be user friendly. If you just fire pcars and keep all default settings you will have something really annoying on FFB side. When you fine tune, you feel everything, and as an old Shift 2 player (and rF1, GPL, GTR2, NKpro, Dirt, Grid, etc. all kind of car games in fact) I can see this has strictly nothing to do with a Shift 3!
Edit: and I love Trackmania!