Spinelli
Which is why we've been talking about altering the "seat pitch" setting and not the seat adjustment. Seat pitch does in rf2 what seat orientation offset did in rf1. Which is to offset the rendered image to compensate for your eyes not being centered with the screen.
No, what seat pitch does is rotate the camera - as if you were rotating your eyes - to stare more downwards or upwards. The rendered image, the eyepoint, the camera spawning point, whatever you want to call it, is still being created, shot-out, beginning from (whatever you want to call it) the dead centre of your monitor.
The offset orientation or now in rF2 called "seat pitch" is basically rotating the camera to point downwards or upwards. Think of the camera as a ball with a little lense on one side. Lowering the seat pitch means the ball/camera is being rotated in order to point downwards (or upwards). Or instead of a cam you can think of it as eyeballs, the in-game driver is rotating his eyeballs to stare more upwards or downwards.With your eyes being below the center of the monitor positive numbers is what you should be using to bring the rendered horizon down to your eye level. The draw back will b that because your eyes are so low "proper" set up might cause you to not be able to see the cars dashboard at all. One of the reasons I have my screens lower then my eyes, I like to see more of the dash. The 46 inch screen might help with that tho.
Also, view is always being created from that point - the lense on the ball - and that point will ALWAYS be the dead centre of your monitor. So adjusting the cam in any way, shape or form - to compensate for the real-life player not having his eyes centered (vertically or horizontally) with the monitor - is just skewing the rendered perspective of the monitor no matter what, because the image and perspective of the game is always being rendered from the dead centre of the monitor, and that has only one position, regardless of where you yourself decide to sit in real-life, and that is dead centre betwee the in-game driver's eyeballs (wherever that exact point may be, which we cannot tell with the current system).
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