PearceYaussy
I think in v1.4 they took a turn in the "simcade" direction. I have noticed that some cars just have way more grip than they should (like the lotus 72) and are way too grippy under throttle (you can just floor it out of a hairpin and not spin out). Also, I notice a Codemasters F1 effect where the more you turn the wheel the more grip you have, and maximum steering lock gives maximum grip PERIOD, which is very arcade, and is more suitable for controllers than wheels... (It really infuriates me to see someone set a WR with an XBOX controller
) That's how people have times in RSR that are 10-15 seconds faster than they should be, because if you really take advantage of the unrealistic physics you can FLY. If you drive in a realistic manner, you have no chance.
I remember a couple versions ago it was almost deserving of the title "sim" but not anymore... How is someone allowed to create a competitor to Forza and Shift and call it a "sim"? It's false advertising and an insult to real sim racers.
I remember a couple versions ago it was almost deserving of the title "sim" but not anymore... How is someone allowed to create a competitor to Forza and Shift and call it a "sim"? It's false advertising and an insult to real sim racers.