Rf2 vs gsc2013

rF2 adjusts the steering settings for each car, but in GSC, you have to set your steering wheel manually or you have to compensate with the steering angle of each car. It's a huge mess that netKar Pro had already solved in 2006. It's really annoying.
 
i must admit ive had the lock issue with some rf2 mod cars... you notice it instantly whengoing from isi cars to mod. Wonder if some converted weret done correctly.

Tried the mak classic f1 car, but when you then drive the 2013 FRenault, it feel s weird.. Maybe just the genres of the cars. maybe me , maybe not.
 
i must admit ive had the lock issue with some rf2 mod cars... you notice it instantly whengoing from isi cars to mod. Wonder if some converted weret done correctly.

Tried the mak classic f1 car, but when you then drive the 2013 FRenault, it feel s weird.. Maybe just the genres of the cars. maybe me , maybe not.

The MAK cars still do that?
 
the 2014 car i meant, felt really twitchy with any king of steering lock.... i let the car specific steering angle 540 , and i couldnt get the twitchiness gone. what steering angle people use for the fr2014? Or was it the bad ratio of the mak car compared. IM not sure now what car is at fault.

The mak car did have a lock reminiscent of the GSC cars.

The lola i also run and i have no issues there neither the URD cars.
 
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I race one league in gsc but to be honest I'll be glad when its over.
Don't get me wrong it is a decent sim but its no better than rf1 and its had its day.
Moving onto next gen sims is well overdue now.
 
And also they made their name by creating a self-contained product of very high quality out of old technology. I'd trust they'd make everything work together very well regardless of the engine they'd use. I just wonder if a lot of people in Brazil have good PCs. I know it's a PC-centric country, but I'm not sure about the prices of stuff there.

A couple of months ago a friend wanted to upgrade his PC and a used 660 was costing as much as a brand new 4gb GTX 770.

Just to paint you guys a picture.

According to some official researchs, an graduated american earns around $3500 per month. A brazilian in the same situation earns also around 3500, but in Real (BRL). So it's kinda 1 to 1 situation.

But, for example, a Logitech G27 costs 299 on the US, it costs at least 800 in Brazil. In other words, everything - specially tech goods - will be twice as expensive in this f&$#ed country filled with people who things it's all good.

Anyway, dispite that. Most brazilians manage to own those tech stuff. Just search about iPhone ownership here and you'll be sadly amazed.
 
"It's a rf1 mod" is the typical nonsense i hear about GSC.

It's a great SIM by its own and it has some of the best cars ever made into a SIM: Stock Car, Formula 3/Classic/Retro/V12/Reiza and Mini, they are all a blast to drive and to compete with.

I race one league in gsc but to be honest I'll be glad when its over.
Don't get me wrong it is a decent sim but its no better than rf1 and its had its day.
Moving onto next gen sims is well overdue now.

It's better than rf1 in every possible way.

But i agree that it makes no sense to talk about it here...
 
Apart from all the great stuff you get with rf1, GSCE has those nice
micro bumps 3d-modeled into the tracks which add some life to the
ffb especially in corners. It also makes use of some of the best shaders
in gmotor games and has unique cockpit positions and car parts visible
in the mirror. Its AI is very good, especially the Stock Car. Same goes
for the physics.

You don't get this quality in rf1... that's why it isn't like anything in rf1...
Any mod/track combo in rf1 feels like half done compared to GSCE.

Compared to rf2 it is missing out quite a lot. No realroad, no weather,
no hall/sound effects, no proper hdr, weaker AI, no chassi-flex,
no new tire model, heat haze, real-time reflections and more...

I wouldn't compare those two sim's... but in the end rf1, rf2 and GSCE are great sim's
 
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Biggest difference between GSC and rF2 for me is-- Graphics (and yes there are other major differences, those are not the point). What I mean is, in GSC just use in game graphic options. I don't have to chase down help with graphic setting of any kind. With rF2, fiddling with graphics consumes about a 1/8 time of rF2 use. (always looking for next great tip for graphics)

Sort of ot, DCS World is same as GSC... Never have to fuss with nvidia settings, just use in game graphics options and fly.

I don't quite understand the big difference in graphics. I do know fiddling is needed with some other sims or games, but why does in game graphic options have to be so drastically different between different publishers?
 
Calling GSC E a rF1 mod is like calling GTR and GT Legends F1C mods. There's no arguing with those who belittle things, it's easier to ignore.

Just to paint you guys a picture.

According to some official researchs, an graduated american earns around $3500 per month. A brazilian in the same situation earns also around 3500, but in Real (BRL). So it's kinda 1 to 1 situation.

But, for example, a Logitech G27 costs 299 on the US, it costs at least 800 in Brazil. In other words, everything - specially tech goods - will be twice as expensive in this f&$#ed country filled with people who things it's all good.

Anyway, dispite that. Most brazilians manage to own those tech stuff. Just search about iPhone ownership here and you'll be sadly amazed.

The general rule is that in Brazil, prices of goods will be on average 230% the price it costs anywhere else. With tech goods the range extends greatly, reaching 400%, but the average is about 250%.
 
The general rule is that in Brazil, prices of goods will be on average 230% the price it costs anywhere else. With tech goods the range extends greatly, reaching 400%, but the average is about 250%.

The cars go beyond tech goods. While a Toyota Corolla starts at 18k there, it starts at 70k here! And yet, our streets are filled with those! :rolleyes:
 
but why does in game graphic options have to be so drastically different between different publishers?


Welcome to the world of pc gaming. I remember a post on another software developers forum complaining about graphics. The poster was a console gamer and brand new to pc gaming and didn't even know there were graphics options to tinker with. Made me chuckle.


Personally I wish ISI would go to OpenGL. I got plenty of experience messing around with it on IL-2 1946 and it really is an underrated API. Just goes to show you the power of marketing, but I digress.
 
Until Reiza releases their physics plugins which affect the physics in a way that simply editing the numbers of an rF mod cannot do, then technically (in terms of pure vehicle dynamics/behaviour) it is still just an rFactor 1 mod. However, it's obviously very, very well done and polished.

I'm excited for the plugins that Reiza will be introducing :)
 
Until Reiza releases their physics plugins which affect the physics in a way that simply editing the numbers of an rF mod cannot do, then technically (in terms of pure vehicle dynamics/behaviour) it is still just an rFactor 1 mod. However, it's obviously very, very well done and polished.

I'm excited for the plugins that Reiza will be introducing :)

I think we all agree that Game Stock Car is much more than a mod. :)
 
Until Reiza releases their physics plugins which affect the physics in a way that simply editing the numbers of an rF mod cannot do, then technically (in terms of pure vehicle dynamics/behaviour) it is still just an rFactor 1 mod. However, it's obviously very, very well done and polished.

I'm excited for the plugins that Reiza will be introducing :)

If those are plugins, most likely they can be used in rF1 as well.

The question is not what the engine is capable of doing, but what the people that work with it can do. The level of fidelity in GSC car physics is not matched by any rF mod, imo.
 
So if they going toadd realroad etc will they moving to rf2 engine
 
I think we all agree that Game Stock Car is much more than a mod. :)

A bit more, I find.

I find GSCE as good as the next guy, but I still feel too much rF1 beneath it all.
It just becomes a bit stale after a while.

Don't get me wrong, I love racing GSCE, but I need some really long pauses from it.
Then I come back for more. Then another long pause. That's how it is.
 
A bit more, I find.

I find GSCE as good as the next guy, but I still feel too much rF1 beneath it all.
It just becomes a bit stale after a while.

Don't get me wrong, I love racing GSCE, but I need some really long pauses from it.
Then I come back for more. Then another long pause. That's how it is.
Same here, but I never had rFactor.
 
only purchased this title over the weekend ( gac2013 extreme 1.20 )
(the devs say they are sorting dk2 support out)

not spent much time with it but 1st impressions very very impressed, seems nice & polished
overall as a consistent package I think it's better than rf2,
but the best of rf2 is better -nothing beats rf2's Historics & various dynamics ( lighting & track surface etc)
but throwing in the negatives of rf2 & that's where gsce overall blips it

gsc2013 is perhaps the best value available (+some decent mods for it too)
I really like the real feel style ffb

can't wait for gsce rift dk2 support then I can use it lol

p.s
Reiza should use rf2 ( a polished rf2 ...drool )
but a little birdie told me that reiza's next project ( gsc2015 ? ) will be on their own engine
I hope this changes & they do use rf2's engine
 
only purchased this title over the weekend ( gac2013 extreme 1.20 )
(the devs say they are sorting dk2 support out)

not spent much time with it but 1st impressions very very impressed, seems nice & polished
overall as a consistent package I think it's better than rf2,
but the best of rf2 is better -nothing beats rf2's Historics & various dynamics ( lighting & track surface etc)
but throwing in the negatives of rf2 & that's where gsce overall blips it

gsc2013 is perhaps the best value available (+some decent mods for it too)
I really like the real feel style ffb

can't wait for gsce rift dk2 support then I can use it lol

p.s
Reiza should use rf2 ( a polished rf2 ...drool )
but a little birdie told me that reiza's next project ( gsc2015 ? ) will be on their own engine
I hope this changes & they do use rf2's engine

i really doubt its nearly that simple. i know they want to implement quite a few of rf2s features. why would ISI license their current engine, & if they did, what would their asking price be? its the most complex engine in simracing, it doesnt make much sense to me to let a competitor have it.
 
I'd say there is less interest in Reiza purchasing rF2 engine than from ISI to sell their engine.
 
The next update will receive plugins that actual affect the tyre model itself (something that can't be done just by a mod). So it should get even better ;)
 
maybe isi should really consider employ reiza team members or make both companies cooperate together
 
I may go to gsc just to play a season offline against good ai.

AI is the same of rFactor 1 (crap). They don't see your car. But at least default tracks are very well optimized AI lines, which softens the raw issue.
 
i really doubt its nearly that simple. i know they want to implement quite a few of rf2s features. why would ISI license their current engine, & if they did, what would their asking price be? its the most complex engine in simracing, it doesnt make much sense to me to let a competitor have it.

I don't get it? Did ISI change their business model? They licensed out the rf 1 engine to a ton of companies. I'm sure that brought in a ton more money than they ever received from rfactor sales. I can see why companies would like to get away from licensing outsider engines, but I'm puzzled why ISI would want to get out of the business of selling them. Although maybe they have. I'm clueless about the realities here.
 
If you look at the history of ISI they have licensed their physics engine to developers before and they've been in business for 22 years. Seems to me they're doing something right and licensing out their software is more than likely part of their success.
 
AI is the same of rFactor 1 (crap). They don't see your car. But at least default tracks are very well optimized AI lines, which softens the raw issue.

Thats not 100% true. I've sat on the line before and recall them going around me.
 
A bit more, I find.

I find GSCE as good as the next guy, but I still feel too much rF1 beneath it all.
It just becomes a bit stale after a while.

Don't get me wrong, I love racing GSCE, but I need some really long pauses from it.
Then I come back for more. Then another long pause. That's how it is.


Formula Truck is a good rF2 release for me.

It is unique, has great feel, great FF and is great offline for a quick bash.




The rest are pretty much dead to me apart from GPL.

If and when Jim releases Isle of Man for Grand Prix Legends I will be giving rF2 a miss for a good whiles. lol


But I guess that would be the case if any sim released a full IOM.
 
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No video, it didn't happen!

:D

Seriously, as far as I know, Reiza hasn't performed any hard-coded modifications in AI behavior. I've spent dozens of hours in GSC vs AI and it's identical of best rF1 tracks AI to me.

Thats not 100% true. I've sat on the line before and recall them going around me.
 
I don't get it? Did ISI change their business model? They licensed out the rf 1 engine to a ton of companies. I'm sure that brought in a ton more money than they ever received from rfactor sales. I can see why companies would like to get away from licensing outsider engines, but I'm puzzled why ISI would want to get out of the business of selling them. Although maybe they have. I'm clueless about the realities here.


I don't think they licensed the engine to a ton of companies, I struggle to think who else besides Simbin. I think pretty much everything else was licensing rFactor.
 
I don't think they licensed the engine to a ton of companies, I struggle to think who else besides Simbin. I think pretty much everything else was licensing rFactor.

That's a good point. I guess it mostly consists of Simbin titles. I forgot how proficient that company used to be at pumping out new releases.
 
ISI are totally top at physics core / ffb, they are slowly sculpturing software that pretty much simulates all areas of driving/racing
(dynamic track/weather etc), it would be a great engine for someone like reiza or similar.

maybe ISI takes a kickback for every sale, not exactly sure how it works but I'm sure it makes good business sense as no doubt it has done in the past.
 
not spent much time with it but 1st impressions very very impressed, seems nice & polished
overall as a consistent package I think it's better than rf2,
but the best of rf2 is better -nothing beats rf2's Historics & various dynamics

I totally agree with that bit.

Value does not come into it for me as I drive barely a few Historic cars, ( F1/F2 Spark F2Eve G4Howie ) I still have not begun to explore. !

But I guess that is why you have guys doing GPL league video 16 years on and contemplating new tracks. hehehe


I agree some crazy :p philanthropist should buy rF2 engine/licence, hire best staff ( heck buy ISI lol ) and build entire engine and data around 1967 season for me.

You telling me if you did not spend pCARS ++ sort of money you would not have the best '67 Lotus in the world. hehehe

;)

Getting a return might not be so easy doh lool
 
I don't get it? Did ISI change their business model? They licensed out the rf 1 engine to a ton of companies. I'm sure that brought in a ton more money than they ever received from rfactor sales. I can see why companies would like to get away from licensing outsider engines, but I'm puzzled why ISI would want to get out of the business of selling them. Although maybe they have. I'm clueless about the realities here.

rF1 engine is easy to customize and it has all the most essential features. Question is what does gMotor 2.5 really add above this for a 3rd party? An advanced tire model that I think only ISI themselves fully understand, an interesting realroad feature that is not fully polished, rain that is in beta stage, etc. Sound and graphics engines are basically same except for HDR feature. I don't see big enough gains here for third parties to be interested, whereas things like the tire model are now harder to customize.
rFactor Pro is based on the concept that each team can input some modules themselves to make the simulator out of it that they want, so rF2 wouldn't bring anything new here either.
 
I don't think they licensed the engine to a ton of companies, I struggle to think who else besides Simbin. I think pretty much everything else was licensing rFactor.

SRW (Sim RaceWay), 2Pez (Turismo Carrera 2000? something like that, Argentinian touring cars), The Sim Factory (ARCA Sim Racing), Reiza (GSC, Formula Truck), Simbin (Spammed to death) and I think one other group whose name escapes me right now.
 

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