WhiteShadow
ZeosPantera, you're one of the most knowledgable guys around when it comes to FOV and stuff like that. I was always under the impression that - although RF2, RF1, SCE, etc. don't have all the in-game triple screen customizability options as AC, IR, and (I think) LFS - you could setill get a perfect 1:1 FOV match with real-life.
Sure, you need to do the bezel compensation in your GPU control panel rather than in-game, but in the end it still get's done.
Sure, you need to angle your monitors accordingly, but once done, the in-game world will look perfect from your perspective (no distortion) (well within reason since most people will probably angle their monitors by eye by lining things up in the game until they look straight rather than actually measuring their monitors' exact angles).
So to summarize, we can still have a perfect image because the bezel compensation is still done (albeit by the GPU control panel rather than the game), and the image still looks perfectly straight/non-distorted (lining up monitor angles by eye or measurement). Therefore, although we have less flexible in-game triple-screen "tuning" options, we can still technically get a just as perfect image/view in rFactor...
Or so that's what I thought...
WhiteShadow is saying that it's impossible for anyone to use a 1:1 FOV in rFactor (RF2, RF1, SCE, etc.). Something to do with the fact that the game itself doesn't do any bezel compensation (even though it's being done by the GPU control panel instead). He says that - because of this - you will always be off from a 1:1 FOV by around 4-5 %...
I really want to get the best, most realistic, 1:1 view/FOV with my triple 27s as I can and have always went by PixSim's triple screen calculator (along with GPU bezel compensation, obviously,).
Can you please share your thoughts with us??...
The following post #s are the discussion between me and WhiteShadow:
- 437
- 443-445
- 448
- 464
- 466
- 482
- 483
Thread --> https://community.racesimcentral.net/showthread.php/24623-So-who-has-PCars/page22
Your input would greatly appreciated
https://community.racesimcentral.ne...-who-has-PCars?p=359486&viewfull=1#post359486
"I still don't understand how rFactor 2 apparently doesn't allow a user to use a 1:1 realistic FOV. Other than the fact that your GPU does the bezel compensation instead of the game, I don't see what the difference is. In the end bezel compensation is still done somewhere.."
Fov calculator https://community.racesimcentral.ne...-who-has-PCars?p=359486&viewfull=1#post359486 uses aspect ratio to calculate FOV and it is here it all goes wrong with bezel correction.
Lets say that we have 3x 24" monitors resolution 5760 x 1080 Aspect Ratio is 16:9. Bezel correction (4cm bezel) resolution is 6000 x 1080. The problem is that Aspect Ratio 16:9 resolution is 6000 x 1125 and this is why we get wrong scaling. Bezel Correction stretches only wide from 5760 to 6000.
rFactor2 Multiview is also using aspect ratio (19:9, 16:10, 21:9, 5:4 and 4:3) What if you 24" monitors are much wider and same have diagonal as higher monitor as some gaming monitors are. (Benq 21,5", 24,5"... etc, LG 24" is 51 cm wide, Benq 24" is 54cm wide and both have aspect ratio 16:9 same diagonal). and like rFactor2 multiview is working there is no perfect 1:1 FOV match with real-life to everybody.
What we need is this : Arbitrary angles between screens, bezel correction, and proper FOV based on distance to screens.
https://community.racesimcentral.ne...r-FOV-Tutorial?p=359632&viewfull=1#post359632
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