Assetto corsa ,,,,

I currently own and drive everything...except PCARS.
I did own it once.
It's community became too 'fractured' and I did not like the massive 'download to update policy'...being on a less than stellar connection.
RRE is another which I can't seem to get into much...despite a few nice features.
The colors and car handling just don't seem to do much for me.
I usually run maybe ten laps at most in any given session, then put it away....sometimes for weeks.
Great sound...but the environment seems lacking. I can't put my hand on any one thing.
AC is for me... a very nice-looking sim.
I personally like it better than what I remember of PCARS.
The view out the windshield in AC most reminds me of my actual time in the car and although PCARS has move vivid colors, that not representative of how I remember it from the cockpit.
Some tracks in AC are also pure joy...regardless of what car you take there.
Mugello is such an example. It just 'flows'.
I'm tending to run Automobilista more these days...especially the open-wheeled cars at Barcelona.
It's nice to have this many choices.
 
I bought AC from last steam sale, and i have to say im pleasantly suprised.
When "downgrading" a simulation, the feedback you get, usually feels kinda "filtered", if you know what i mean...

I bought IL-2 Bos at the same time and boy was i dissapointed to that game. Compared to DCS it's flight physics are FAR behind. You cannot say this about AC compared to rF2 tough.

It is a good game, no doubt about it. Physics feel a little filtered compared to rFactor 2 but by very thin layer only. And is has much else to compensate that.

It Looks and sounds much better than rF2, you can find races every night with bunch of different cars, and i was pleasantly suprised that majority of servers has no aids allowed.
Damage model is visually very nice, that cracked windshield really looks awesome :D

That thin layer of "physics filter" you might feel after coming from rF2 is mostly noticeable when hotlapping by yourself, but in the heat of the battle you dont feel it as much.
Road surface conditions are set to 100% (no cracks, lots of rubber) by deafult, drop it to 95% and it doesnt feel that grippy anymore, and the gap to rF2 feel closes quite a bit ;)

If you are bored with "no action in rF2 online" i can definately recommed it. I have found servers with no aids allowed and cars that i like every night, and have raced several races a night since i bought it.

If you are hard core physics "elitist" like i was before it might not be for you, but i got bored that no one races cars that i like online in rF2 and gave up the elitism, and have not regret it.

I mean, if i host Cobra vs Corvette street cars, no aids, in rF2, NO ONE will come and im there by myself. Did the same thing first night i got the game with ac, and behold! people started to pouring in!!!! Had good races trough out the night.

So these are my impressions of the game, in case you are wondering should you get it, hope this helps you to make up your mind.

Kel
 
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is RF2 still in dev? i thought rf2 already dead. AC (now with sf15-t and f138) - thr best!!
 
I would say that AC is definitely worth buying. With thrustmaster tx didn't quite feel as good and natural as rf2, but still fun to drive.
Now i have been trying to find good ffb settings for osw wheel with AC, but no success yet.
Is it possible to adjust ffb sensitivity in AC like in rf2? Didn't find adjustment for that yet.
 
I, too, bought AC during the summer Steam sale.

The street cars drive nicely. I can't really say the same about the vintage racecars... for instance, the '70s Loti feel like they have iron hoops for tires, especially compared to the BT44 in rF2.

I am a little frustrated by the user interface, though it's arguably a step up from ISI's. Took me awhile to figure out where the HUD gizmos are and I'm still trying to figure out what options are worthwhile. With triple screens, I mostly leave them turned off anyway.

Graphics. The more I look behind the scenes at pCARS and AC, the less impressed I am with their approaches. The main gee-whiz factor they have are the various post-effects and prioritizing the car's polygons over the track's polygons. AC lighting is too "something" and I have had a difficult time finding a setting I like. pCARS uses very quick cuts between tracking cameras, so you don't get a chance to really examine the surroundings. Both AC & pCARS overemphasize bright reflections so they're blown-out white. The laughable aspects of the AC tracks are grandstand spectators as 2D cutouts folded at the hips & knees and flags that look like wet cardboard fluttering in a strong wind. pCARS spectators are ridiculous 2D & 3D cartoon caricatures, but at least they have more depth than AC spectators. AC sticks to low polygon buildings, so they often lack detail. If rFactor 2 adopted one thing, I would have to vote for a very mild depth-of-field filter, because that seems to be what makes the 3d grass look good.

That it is easier to find an online race in AC or pCARS is no surprise. According to steamcharts.com, there are 10x as many people playing either pCARS or AC at any single moment compared to rF2. It's interesting to note that AC players spike after every new content release and then taper back to the same level after a week. Of the racing sims, AC is the only one that exhibits this behavior, which suggests their widespread community is more casual use. [Side note: a new trend in the past month is that Automobilista has more players than rF2 during the evening hours in the Americas. Is that due to the CART mod or are the boys from Brazil playing more or something else?]

Even with the new ability to jump standing starts, AC lacks serious racing features (do I need to list them?). The content still favours street cars and dream cars rather than race cars. Which still leads me with the impression that AC is more of a driving simulator rather than a racing simulator.
 
I bought AC in early access because I thought what they said in their propaganda would become a reality.
I unninstall it after 20 minutes every time I tried (after new patches usually). To me AC and P CARS are in same category, if I had to choose I'd pick P CARS as it is a more "complete package" (night, rain, interesting performance). But AC content is very nice.

I wish someone would license isi2.5 and use it properly, so much potentian not being used, meanwhile other sims or "sims" gaining a precious space. Not good...
A mix of rF2 physics and features, P CARS graphics and AC content all this developed by Reiza would be a perfect sim lol
 
Graphics. The more I look behind the scenes at pCARS and AC, the less impressed I am with their approaches. The main gee-whiz factor they have are the various post-effects and prioritizing the car's polygons over the track's polygons. AC lighting is too "something" and I have had a difficult time finding a setting I like. pCARS uses very quick cuts between tracking cameras, so you don't get a chance to really examine the surroundings. Both AC & pCARS overemphasize bright reflections so they're blown-out white.

The content still favours street cars and dream cars rather than race cars. Which still leads me with the impression that AC is more of a driving simulator rather than a racing simulator.

Try adjusting exposure with page up/dwn keys to tone down too harsh reflections? also the "movie mode" postprosess preset seems somewhat less blown-out white in reflections i think. just a hint... but i see what you mean and agree ;)

Also agree about the game being more "driving sim" than racing sim... but for me it really doesnt matter that much as what i was seeking from the game was to get to race online early in the evening with more than just a few peeps.

rFactor 2 is still THE racing sim for me.

Unfortunately due to the lack of players, especially early in the evening (gmt+2) it has become a type of luxury to me, comparable to glass of fine whiskey and a good cigar, that i enjoy in privacy ;)
 

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