C6 Corvette is ISI made, C7 model in AC is URD made, is there a C7 mod in rF2 I don't know.
Not all Historics are hard to drive.
Yeah there is one...the URD one...
I find none of the historics "hard" to drive, they communicate tons about the car and it's state/behavior all the time. They drive really well, they just don't have lots of "grip". They are very forgiving too I find, I can get away with a lot in them.
Problem I'd have is when I see people driving them poorly, or overdriving as the case may be, and then complaining that they should have more grip, braking, etc. I haven't tried the AC historics in a while, but I found them lacking "life".
It's where I just get over it and give up, but I also question what I should be doing. None of the cars are hard to drive. They certainly need different tactics to drive them well from car to car, but as soon as you get some practice in and learn it, it is no longer a biggie.
I know before I even hop in the Howston that I have a weird balance between a lot of grip for a vintage race car (depending on the config), and a stonking engine, but very lackluster braking ability. Also, needing to be slid to corner well too, as most of those historics respond well to. I can straight away put that to use in the first corner and start adapting to it. Or I can try and push it too hard and continue to not drive it as it should be driven. Let that engine overpower the chassis
The Cobra, very standard brake setup that is very prone to fade. That kind of thing will end a race if you screw it up, it has caught me out a couple of times for sure. But I saw a couple of people complain about that aspect as being unrealistic. The solution to that is that you just have to temper your desire to push really hard, there is NO other way around that.
This is where I start to wonder a bit though, whether I am actually doing the right thing, haha. I see so many complaints like that, be it the Skippy or the 370Z or the FISI, and I wonder if me going and adapting to each car in a big way is the "wrong" thing. "If I touch certain curbs in the kart, it spins out and I crash", and my response in that situation would be "don't drive over the curbs then, it clearly doesn't work like that/can't handle that".
If you come from a GT3 to a 60's F1 car, course it's going to feel undrivable at first. But any of these cars if driven too hard will feel undriveable. If you apply yourself as a driver/racer, things change quite quickly. When I saw Jensen Button hop into the 888 car and lap Bathurst, he sure as hell didn't apply his F1 car thought process to it. He didn't rip into the first corner and run wide, then cook the rears getting power down and then complain that the thing has no grip at all.
Gah, love a good vent. Need to buy milk and bread and eggs and it's 9pm haha!