I can't throw my money at Palmer hard enough. I wish they would announce the price so I know what kind of hole my wallet will have in it when I make my pre-order.
OT - Any new s on CV1 support from ISI? *Hoping*
If its the final working version yes, ISI will work on the official support. We all know the guys have made the DK2 worked with it also.
Yup...thats wut i mean. The guys (the community not the ISI team) managed to hack it and got it workingLast I heard they stopped development with the DK1. They stated that they would support all HMD... but they stopped development on DK2 because the SDK was changing too frequently. And we all know how ISI prefers their development to be at a glacial scale *Wink* J/K... kinda.
DK2 support did not come from ISI. It came from the modding community. And it was hacked together at best. I am talking about honest to goodness CV1 support, as in a toggle for the CV1 instead of monitors.
I might have the above wrong as I have not researched my statements and am going off of my memory of previous posts.
I have no doubt that ISI can do it and they will. With no dates announced by Occulus, i wont expect any dates given by ISI. Infact, if u know ISI, they wont give u any dates. They will work on it and release it when they think its ready. Ive learned this since the BETA period and we all should be patient and not being too....pushy.ISI said they will support cv1 but not when. So now it is the time with all facts on the table about cv1 that ISI should make a statement will they support oculus rift on release ? I mean in few weeks preoder will be open so i want to know about buying a 400 euro hardware for reason. And i can tell u why it is important for me. If isi does not support cv 1 on beginning i will wait for htc vive on april.
Good for you! Enjoy!my best guess is $399 which is a steal IMO ( I like VR a lot )
I find there doesn't seem to be so much interest on these Isi forums about VR but then I guess that makes sense because sim racers that use VR are all over at Iracing / AC or any simmer using VR wouldn't choose rf2 due to zero support
not quite sure if ISI are still supporting "on or around" release of the CV1 but then again
I'm so into Iracing now I'm not sure if I really care
U can post that in iRacing forum so it will reach the correct pplI'm really hoping Iracing implements the directional sound ....I'm surprised how much sound adds to simulation experiences so this will add a lot I'm sure ( will use the cv1 headphones for less cables etc & ease )
terrible quality I know ( using phone to record and it's not lined up nicely )
-when rotate knobs on my real wheel the knobs on the virtual wheel rotate to match -brill
a very exciting time to be in simulation racing !
hiya Naz
it's posted in the VR section of Iracing too
I tried those plug-ins and tried to get everything to work for about 8hrs, I decided to never frustrate myself and waste precious time like this again and not really used rf2 since
Yup...thats wut i mean. The guys (the community not the ISI team) managed to hack it and got it working
I have no doubt that ISI can do it and they will. With no dates announced by Occulus, i wont expect any dates given by ISI. Infact, if u know ISI, they wont give u any dates. They will work on it and release it when they think its ready. Ive learned this since the BETA period and we all should be patient and not being too....pushy.
They will start accepting preorders in Q1 2016, I suppose just as soon as they are sure of what they will produce. I think there will be a considerable delay between preorders and deliveries, and to hit the stores. I don't think ISI will have a Oculus ready version the day Oculus hit the shelves, can we survive a month or two in the meanwhile?
I'm so into Iracing now I'm not sure if I really care
I'm really hoping Iracing implements the directional sound
I decided to never frustrate myself and waste precious time like this again and not really used rf2 since
When we support VR via first-party I can only assume you won't care - because that's what you've said. There is literally no point in you continuing to come here, based on your own postings. I'm going to help you find the right forum by removing access here.
For those that do care, we'll be taking another look once the hardware is in the hands of the public. That's the same answer we've given for a long time. Time does not change anything except your perception.
I think we can expect also valuable contribution in decreasing latency/input lag. On both hardware side (OLED displays) and software side (AMD LiquidVR and nVidia Game Works VR SDKs). Maybe these technologies will be implemented also to using of classic desktop monitors but they will be available with VR devices first.But to add the next level of immersion to them, I can't think of anything better.
Last I heard they stopped development with the DK1. They stated that they would support all HMD... but they stopped development on DK2 because the SDK was changing too frequently. And we all know how ISI prefers their development to be at a glacial scale *Wink* J/K... kinda.
DK2 support did not come from ISI. It came from the modding community. And it was hacked together at best. I am talking about honest to goodness CV1 support, as in a toggle for the CV1 instead of monitors.
I might have the above wrong as I have not researched my statements and am going off of my memory of previous posts.
Doesn't the consumer release of Oculus Rift and the associated SDK, runtime only support DX11 and up? Unless ISI have a surprise in store I wouldn't get your hopes up. Don't know about HTC Vive.
Doesn't the consumer release of Oculus Rift and the associated SDK, runtime only support DX11 and up? Unless ISI have a surprise in store I wouldn't get your hopes up. Don't know about HTC Vive.
Doesn't the consumer release of Oculus Rift and the associated SDK, runtime only support DX11 and up?
I've been thinking the exact same thing.
If we are correct on this, we can expect DX11 for rFactor 2, right?
Right guys..?
RIGHT?!
I've been thinking the exact same thing.
If we are correct on this, we can expect DX11 for rFactor 2, right?
Right guys..?
RIGHT?!
COMMUNITY Q&A
Graphics/Performance
Q: Any internal talks about DX11 in the future ? Is the move to DX11 much to complex?
A: It’s not about complexity, it is about benefit. There isn’t enough benefit to using it right now, though that does not mean there won’t be benefit going forward (though that might be with DX12, DX13, etc).
Yeah thats a statment which can be in both ways. Like the dev want to be. But i don t think that we will see dx 12 in the near future 6-12 month. So is cv1 enought benefit to bring dx11 ?
Yeah thats a statment which can be in both ways. Like the dev want to be. But i don t think that we will see dx 12 in the near future 6-12 month. So is cv1 enought benefit to bring dx11 ?
Gjon Camaj Interview 11-07-15
A FUTURE PASSAGE ON THE LAST DRIVERS DIRECTX 11 & 12 IS IT POSSIBLE ?
Yes it is possible. But we’ve said that all along
THE TECHNOLOGY OF THE VIRTUAL HELMETS (SAME OCULUS) SEEMS TO BE THE NEXT TARGET OF ALL THE AUTOMOBILES SIMULATIONS OF TOMORROW. HAVE YOU A PROJECT OF DEVELOPMENT TOO FOR RFACTOR 2 ? ARE YOU INTERESTED IN THIS TECHNOLOGY ? WHY ?
As with most developers, we took a good look at this kind of technology. To do a proper implementation will take a bit a time and that task hasn’t yet reached to top of list yet.
There is no point making something halfheartedly. Virtual reality also need multi GPU support and some of us like me has been waiting this to happen a long time.
VR suport is a huge task: https://developer.nvidia.com/virtual-reality-development