Euskotracks
VR is just emerging. It will eventually reach a standard which I see it happening soon. In the end it is nothing different from rendering a scene from two very close viewpoints and sendingthe composed image to a regular display.How much of a separate effort will be required by ISI to implement each brand of VR? I mean will there be much commonality between them so that ISI doesn't get burdened down as several VR brands dribble into the market? They claim that they will tackle Occulus when it finally goes commercial but what of the others?
IMO where there should be more advances is in the rendering engines theirself which will help improving performance. A much required thing. For example:
Being able to create faster rendering due to the fact that both independent images are very similar (mpg compression concept
Also the possibility to use different resolution/quality in the perpheria compared to the center of each eyescreen.
We'll see....
Enviado desde mi ONE A2001 mediante Tapatalk