Rf2 vs gsc2013

Race 07 and all its descendants are well below GSC E and properly cared-for rFactor content. Funny about Grand Prix games (especially 3 and 4) is how they managed to provide a very good AI and weather settings. The drying parts of the track in GP3 blew my mind!

About the tire deformation I can't speak too much as I've only seen a couple of videos, I never paid any attention on my own analyzing replays. It can appear exaggerated due to the amount of polygons and a few more aspects, it goes back to the whole "scaling back" aspect of things (or not needing to develop something that extreme). If you want to see exaggeration check out Live for Speed's BMW Sauber F1 car :p.
 
I have race 07 and most of its expansions , AC rf2 and tying GSC at the moment, also noting the fact ive been playing some kind of racing games all the way from geaoff crammonds on the amiga.

I get the handling I understand a game when it has good handling and physics, its just this whole tyre thing. im sure ISI overexaggerated the deformation of the tyre compared to real life, just so they can actually see their hard work in action (tyre wobble) how a tyre warms up grips wears out etc has almost all got to be very similar surely?!
https://www.youtube.com/watch?v=1SFAt9cqZyU
https://www.youtube.com/watch?v=TUtb-sjxEwY
 
surpassed it !!

lol

GSC is "good" but isn't even rF2's big toenail....... imho.

Then again I am bias Historic is way better then EGT

but that's personal opinion isn't it
 
+1 to everything said above. Great racing sim.

GSC and Reiza Studios should be supported even if you may not play it that often. They're a great SIM company for PC only. Not many left.

I purchased ALL the RaceRoom Experience content just to support SimBim even though I never play it.

I purchased Assetto Corsa even though I don't play that either just to support Kunos.

Without little SIM companies like SimBin, ISI, Reiza, and Kunos where would we all be? Playing Codemasters and SMS garbage.

So yeah buy GSC :D

Are you my unknown twin?:D
 
I would like to see Reiza´s studio developing a game with the outstanding physics of RF2. Isimotor 2.5 needs to persuade them.

ISI and Reiza should work together. They are the only that makes me believe that their future´s games will be SIMS made for simracers. When profit knocks the door, some studios forget that word. But nevermind, some professional drivers can change your opinion very quickly... money makes it possible.

By the way, if you want the best game ever made under isimotor 2.0, in my opinion, GSC is the king.
RF2 is another level.
 
yeah i think you guys are right, rf2 is and shows its superiority with the new engine.

But.... how can i get the sway view you get in in GSC2013 with rf2, like when you turn your view sort of rolls to the side.

cheers
 
yeah i think you guys are right, rf2 is and shows its superiority with the new engine.

But.... how can i get the sway view you get in in GSC2013 with rf2, like when you turn your view sort of rolls to the side.

cheers

Look to apex? Just look under your control settings, near where head movement is. Pretty sure all the same camera and head functions would be in rF2.
 
Thanks for posting this. I'd never heard of GSC before, but it looks pretty sweet. When I get paid, after getting another year's subscription to RF2 (of course) that's going to be next on my purchase list.
 
Thanks for posting this. I'd never heard of GSC before, but it looks pretty sweet. When I get paid, after getting another year's subscription to RF2 (of course) that's going to be next on my purchase list.

The next update is right around the corner, so you can wait for that. New F1 car, Spielberg and Imola I think.
 
"It will include F-Extreme, F-Vee, Spielberg and Buenos Aires".

Straight from the horse's mouth. :)

Kyalami and 1990's Imola will follow in later updates I think.
 
I did find a nice little solution to get that lean effect that GSC has,

PLR file
"Leanahead Angle":0.2,

The look ahead effect just turn on a horizontal angle, where this code, give a little lean.
 
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I thought not...

that lean ahead doenst exactly mimic gsc, as that leans with inertia and momentum, where rf just does it even when stationary
 
This will start a flame war- but here goes.

GSC is a total conversion mod of rFactor 1. It is much like the excellent HistoriX mod in that the UI, physics, tracks, cars, FFB and everything have been changed- but underneath it IS a mod of rFactor 1. With very little work actual rF1 mods can be converted for use with GSC. The tracks and weather are static, the car is not very dynamic and the tires can take a serious beating. The car models and tracks are the best of any rF1 mod ever made (and that is saying something!)

rFactor 2 has an upgraded graphics engine, re-worked physics engine, re-worked tire model, weather, realroad, flat spotting of tires etc- all the stuff that makes rF2.. rf2. The changing conditions and changing tires, car dynamics, track etc (all the stuff that makes the RACING in rF2 so good) are really what set rF2 apart from rF1 (and thus- GSC). Over a lap the 2 sims are remarkably similar, but the more laps you do the further rF2 pulls away.
 
This will start a flame war- but here goes.

GSC is a total conversion mod of rFactor 1. It is much like the excellent HistoriX mod in that the UI, physics, tracks, cars, FFB and everything have been changed- but underneath it IS a mod of rFactor 1. With very little work actual rF1 mods can be converted for use with GSC. The tracks and weather are static, the car is not very dynamic and the tires can take a serious beating. The car models and tracks are the best of any rF1 mod ever made (and that is saying something!)

rFactor 2 has an upgraded graphics engine, re-worked physics engine, re-worked tire model, weather, realroad, flat spotting of tires etc- all the stuff that makes rF2.. rf2. The changing conditions and changing tires, car dynamics, track etc (all the stuff that makes the RACING in rF2 so good) are really what set rF2 apart from rF1 (and thus- GSC). Over a lap the 2 sims are remarkably similar, but the more laps you do the further rF2 pulls away.
It's not about flame war or not. They're not hiding the fact that they use the rFactor 1 engine with plugins and new shaders to make GSC. Same as ARCA, I guess, just much more advanced.
 
yeah, i dont see anything controversial in those statements. i think the reason some would give GSCE an edge as a package is the uniform quality of the cars. if youre willing to dig there are quite a few very good (non-brazilian) tracks out there as well. i would hate to choose one or the other. ive barely used rf, but i see GSCE as sort of a perfected, mess-free rfactor, with rf2 roughly as far ahead of it in terms of evolution as it is behind in terms of polish.
 
rf2 has much better feeling than any sim maybe even to much at times but that comes down to the track most of the time a car on say silverstone which feels nice and smooth put that same setup on say Symmons plains 0,95beta and its bumpy as hell and it shows through your wheel way to much, visually it is amazing when mods are done correctly but at least 60 percent of the community (maybe more) can not run it to its potential.. as its a resource hungry sim, and i don't think any other sim out there runs so ... to put it bluntly CRAP!!.

gsc is a beautifully refined Rf1 using a lot of its capability's that ISI dangled in front of modders but had no intention of releasing for rf1, i just hope its not the same for rf2.

If you want to go racing with many people go gsc, if you want to have a realistic feeling go rf2. because still to this day the collision model sux and you can't race hard and fast and rub panels without upsetting someone because they have been sent flying

don't have AC yet but have every intention of buying it

I still drive rf1 everyday it has big numbers still and is great fun to go to battle in! and has many great mods
 
These above posts are my general experience, rf2 digs deeper as a sim and you can feel it.

A good honest review (i agree totally) from shaun about AC..

http://www.thesimpit.com/en/news/comments/Assetto-Corsa-Early-Access-Review

Sorry but if we don´t mix another games, this conversation beetween both games will be more interesting.

Niels Heusinkveld makes that game more interesting than it could be.
In my opinion, they need to stop making some more new DLCs and make the new GSC in a new graphic and physics motor. isimotor 2.0 is the past.

What we need in RF2 is not to read again " rfactor2 stopped workning". That makes GSC a better choice in that point.
 
I did find a nice little solution to get that lean effect that GSC has,

PLR file
"Leanahead Angle":0.2,

The look ahead effect just turn on a horizontal angle, where this code, give a little lean.

Hello,
I'm very interested in this cause I like the lean effect of GSC E.
Where can I find my plr file in the rf2 folder? I've looking for it but I can't find it.

Thank you.
 
Hello,
I'm very interested in this cause I like the lean effect of GSC E.
Where can I find my plr file in the rf2 folder? I've looking for it but I can't find it.

Thank you.

UserData/player/player ( el archivo es un JSON no un PLR ) ;)
 
Please be aware as i said earlier, that code doesn't give the exact same feeling as gsce its similar Vo. Gsce is a plug in i think and the lean occurs more with speed. RF code will make it lean at a turn of the wheel stationary or not.

If ur one of those drivers like me that u lean in ur car around corners,u will like a lot hehe
 
I don't regret getting on sale, but man does it need some work.

It is v.21, it absolutely does need more features, polish, and work.


Sorry but if we don´t mix another games, this conversation beetween both games will be more interesting.

Niels Heusinkveld makes that game more interesting than it could be.
In my opinion, they need to stop making some more new DLCs and make the new GSC in a new graphic and physics motor. isimotor 2.0 is the past.

What we need in RF2 is not to read again " rfactor2 stopped workning". That makes GSC a better choice in that point.

We'd all love to see GSC migrate to something new but who knows about feasibility. They could develop in a way similar to Simbin who licensed the engine, instead of the rfactor license (Reiza). Then there's Kunos, so there'll be potentially three new ways to go on about the future - latest p/gmotor, gmotor2 license, or Kunos license.
 
It is v.21, it absolutely does need more features, polish, and work.




We'd all love to see GSC migrate to something new but who knows about feasibility. They could develop in a way similar to Simbin who licensed the engine, instead of the rfactor license (Reiza). Then there's Kunos, so there'll be potentially three new ways to go on about the future - latest p/gmotor, gmotor2 license, or Kunos license.

I wouldn't mind if they went with the AC engine, but the physics are just not there yet. I guess they already know how ISI does thing, too.
 
They shouldn´t do a standalone-game with this new platform at all In my opinion!
They should make paid mods for rFactor 2 (and other sims) instead!
That would be simpler, cost efficient and they could influence ISI in a good way!

Think about it!
 
The advantage of selling a standalone game is people only have to buy one game. If you sell your game as a mod, people are very unlikely to buy the mod platform and your mod just to play your mod. Realistically you are limiting your sales to people who already own rF2 and lets be honest, even ISI admit its not very popular, and I suspect its even less popular in Brazil which is the main market for GSC.
 
They can make it more popular.
And: you are not that limited if you offer your mods for different platforms.
 
The advantage of selling a standalone game is people only have to buy one game. If you sell your game as a mod, people are very unlikely to buy the mod platform and your mod just to play your mod. Realistically you are limiting your sales to people who already own rF2 and lets be honest, even ISI admit its not very popular, and I suspect its even less popular in Brazil which is the main market for GSC.

And also they made their name by creating a self-contained product of very high quality out of old technology. I'd trust they'd make everything work together very well regardless of the engine they'd use. I just wonder if a lot of people in Brazil have good PCs. I know it's a PC-centric country, but I'm not sure about the prices of stuff there.
 
http://www.assettocorsa.net/forum/index.php?forums/chit-chat-room.13/

http://forum.wmdportal.com/forumdisplay.php?49-pCARS-General-Discussion&


No sight of a rF2 thread or fanboys there ...wtf ?



People that promote these type of threads are rF2's "Biggest Losers"

Who gives a &*$# how they market GSC ..... %^8^ GSC !


lol ;)
I guess fanboys don't know what is critical thinking, unlike rF2 users. We get a few fanboys here, but the casual market is sure to attract more.
 
And also they made their name by creating a self-contained product of very high quality out of old technology. I'd trust they'd make everything work together very well regardless of the engine they'd use. I just wonder if a lot of people in Brazil have good PCs. I know it's a PC-centric country, but I'm not sure about the prices of stuff there.

A couple of months ago a friend wanted to upgrade his PC and a used 660 was costing as much as a brand new 4gb GTX 770.



pC only has one visible forum for non-members, you don't know what goes on.
 
Backing to GSC x rF2, GSC is more polished and extract all of old Gmotor / Pmotor, it's a great simulator and, IMHO, a must-buy. But the physics and driving felling turns silly when I get used to rFactor2, to be honest.
 
I think GSC-E is the best example of what the ISIimotor2 is capable of and for that alone is a must buy. Reiza have been sublime with their post release support, charging nothing for what many in this industry would label as DLC and thus expect one to pay through the nose for. As for the versus bit, sim racing is a highly subjective past time - I'm very happy to own both rF2 and GSC-E ;)
 
It is v.21, it absolutely does need more features, polish, and work.




We'd all love to see GSC migrate to something new but who knows about feasibility. They could develop in a way similar to Simbin who licensed the engine, instead of the rfactor license (Reiza). Then there's Kunos, so there'll be potentially three new ways to go on about the future - latest p/gmotor, gmotor2 license, or Kunos license.

Of course. Lot of us will support the idea of Reiza working in isimotor 2.5 but honestly, gmotor 2.5 is not the future. pmotor 2.5 is the present and the future so it´s hard to start a new project if the graphic motor is not really at the level that most of us consider a new generation of sims.

What made me fall in love with Rf2 is not the saturated colours such as the grotesque drivers... physics, the ISI cars with flexichassis and real road are what I was waiting, but I admit that the balance could make some developers to think about that. gmotor 2.5 will be a flagstone in the decission of many people... not for me but admit it. If it´s possible to work with pmotor 2.5 and another graphic motor, don´t wait to announce it in april´s fools day, please.
Anyway, pmotor 2.5 is not so bad, but not at the level as others.

Reiza was working a a project called Senna. Perhaps GSC is the economic support for that purpose.
 
ive just watched this video, and have a general feeling about the wheelo lock in GSC, doesn't it look too much in this radical??

http://www.racedepartment.com/media/videos/lime-rock-mountain-radical-sr3-divers-view-gsce.4201/
1.) Yes, I've also noticed in some other videos of GSC where there seems to be too much lock allowed in the driving. Maybe it's not a physics issue but just a player using too slow a rack (combination of real-life wheel's lock and in-game car's lock), but those same videos often look correct at times in terms of the steering lock, so how could it be sometimes seemingly correct and other times seemingly incorrect? Is it a physics issue that is allowing/requiring too much lock from the car at certain times (bui at other times the amount of lock seems just fine and not too slow)??

Perfect example


Sometimes the amount of lock required looks great, but other times it looks "off". There seems to be way too many corners, especially mid and high speed, where the car requires 90 degrees, even beyond 90 degress, of steering lock. It just looks way too slow for those type of high speed corners, but then at lower speeds and when correcting oversteer it looks pretty good. It's like the car allows you to crank in a ton of lock at mid to high speeds without causing too much slip. Seems odd.

I own GSC and sometimes I feel this, but other times I feel it's all in my head. It's really hard to get a grasp on. Is it just the steering rack settings of the player or is it something in the Reiza/ISI physics/tyre modelling?

I have also noticed this in some mods for rF1, and some cars that don't seem to suffer from this then seem to suffer from other problems like just being too overly twitchy and darty. It seems to always be some sort of compromise when getting the best out of the rF1 tyres. Fix/hide one thing, but then something else shows it's head.

2.) I don't notice this much, if at all, in rF2, regardless of car, mod, etc. I do feel though that rF2 sometimes has something off with the amount of steering lock required to save a bigger oversteer moment. It sometimes seems to need less correction lock than you think/feel. For example, you get the rear out and as you are correcting you feel as if you need about 75 degrees of lock to fully save the slide and stop the rear rotation, however once you get to just the 50 degree mark the slide becomes saved and you start the returning-steering-back-to-centre phase. If you use a slower steering rack than the amount of oversteer correction lock feels spot on but as a consequence the rest of the driving now has a slightly too slow steering rack. Overall it's much, much improved from rF1/GSC, it's only some bigger oversteer moments here and there now.

3.) Having said all that, and to answer the threads question... Game Stock Car is AMAZING. The overall dynamics and feel of GSC are great. Please support these guys. Formula Truck is great too. The package and price of GSC, not to mention the support and passion of Reiza are phenomenal. They are so committed to the pure simulation aspect. I'm so happy they got a guy like Niels who seems to be all about pure physics and FFB, with the rest being a million miles away (graphics, real logos lol, etc.). He is, no-nonsense, trying to give us the technically best and purest driving experience possible.

Watch this amazing video. Notice it is 99.9999% about the pure gameplay itself. It's all about the actual driving experience AKA the vehicle dynamics, the FFB, the technical design of the car's physics, driving technique, etc. etc. This is a "proper" guy when it comes to physics development and I'm so happy he is head of physics for one of our sims.

This guy has probably the best sim-racing videos on all of youtube, PERIOD. He deserves many more views.

There is one area where, to me, GSC is much superior to rF2: the fact that I can edit the FFB values (a result from using a pre-rF2 ISI engine) to exactly how I want it. Having the freedom to customize the FFB in order for you to feel the car the way you think you should and in a way that helps make up for sitting at a desk behind a computer screen (rather than being forced to just go by steering rack forces) is a must in my opinion. I can still manage to get faster laptimes, go off track less, get up to the limit quicker, lap more consistently, and know what I need out of the car (either technique or setup wise), better in GSC and anything rF1 based than in rF2 solely due to the fact that I can get edit how the physics, and what the car is doing, translates into FFB, where in rF2 you are more or less stuck with what you got. It's a shame because the rF2 physics engine is superior to GSC's/rF1's.

4.) P.S. One more thing about Reiza. Perhaps the most important thing. They are developing plugins that actually (I believe) affect/change the core physics and tyre model of rF1 (or add to it, or..whatever, you get the point, lol). This can be thought of more of a core physics/tyre model update, rather than just editing numbers and plugging in different numbers for your rF1 mod. I'm pretty sure no rF1 mod has ever had this done to it's physics. Once this gets implemented, you then cannot consider GSC just an rF1 mod, as the physics/tyre model plugins will be affecting the physics on levels that cannot be done by just plugging in different numbers to your mod. I am so glad they are sticking with the ISI engine (although rF2 would be even better) due to the magic fidelity and depth that the ISI engine portrays. There is never a feeling of dullness or simplicity in the ISI engines' physics, even if technically the rF1 engine may not be the most up to date and technically supreme as the rF2 engine or other engines. The vehicle dynamics in the ISI engines always seem alive, raw, and reactive to every little input/output, and that cannot be said about every modern, newer-than-rF1 sim engine (even if they are better in other areas).
 
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