So....who has PCars?

Plus its a rip and should not even be discussed here or anywhere else on ISI. :rolleyes:
 
One thing pCars does better than most is generate very long threads in other sim title's forums.

:)

Sent from my SCH-I510 using Tapatalk 2
 
I honestly cannot comprehend how an enlightened individual such as yourself cannot understand that many people, regardless of the language they speak have trouble communicating.
Mental health issues, anxiety, depression... all of the things that many members here suffer with. They want a voice too, and what do they get?

The amount of posts on this forum which are comments about comments is a sad insight to the other side of mental health issues and it makes me feel angry that you have forced me to do just that.

And for your information, although the dialect is strong, Durge is quite legible to most Aussies and once you get to know him, a very knowledgeable, passionate individual that has provided a great deal for this community.


Kyalami alpha with same terrain in pCars or AC would be mind numbing boring no matter what car or setup because the physics just don't do what rF2 does.

A fair few drivers in my room complained about it never found the groove, if you don't get in the groove you won't even feel the chassis really working.

Kyalami and Jarama and Watkins apart from the chicane I still love no matter what they look like.


All I can say Mat is the "physics" guys out of the 20,000 downloaded Longford AC from RD and bag ProjectCars in the same breath have a hide.

hehehe :)
 
One thing pCars does better than most is generate very long threads in other sim title's forums.

:)

Sent from my SCH-I510 using Tapatalk 2

lol ;)


I think for a few reasons traind.

The thread title was not a xx VS xx or a Is xx the Best

It did not develop into a mud throwing contest like most other sim type threads.

A lot of interesting compares in hardware.

I think it throws up much for ISI to ponder moving to DXxx one day.
 
I´m not from Australia but I often smile/laugh when I see Durgedrivens posts, especially his screenshots, lol. He has humour and is a strong character, and not the slightest politically correct, wish more people was like him :)

This x 1000.
 

Once you feel a Historics chassis work around there it is heaven hey.

Getting the rear light into Crowthorne (T1 ) , coming out of Leekoup ( 2nd last right ) with controllable over steer on the power.

Magic

Nice Kyalami, Jarama and Watkins with worked terrain and camber would be gob smacking. lool

Pity they pulled the Historic tracks from pCars......... they better give them a good rework.

P.S.
Jarama is very underrated too, Frans , Mat, others and I used to do untold hot lapping in F3 there but like Kyalami if you are not on the pace you just don't feel the flow then it is pretty easy to tire of the graphics.

With GT2 wheel I still prefer the splines /FF feel in the first version (Jarama v1.08 ) and the layout more then Jarama'79
 
Last edited:
Why Lithium?

Maybe he brought full version, I don't think there is trial period is there, Assetto Corsa either ?

rF2 is cool, you get 7 days to try it, can't work out in a week you like something .........well.

Why, mmm physics, controller setup and/or slow PC be my first guess. p
 
I like how M1 drives in pCars.

If I drive pCars and AC like track day better it feels, get on the ragged edge less believable it is. ;)

rF2, more you push brings out the best.



Detractors believe we don't know the difference which is plain arrogance and deserves the contempt it receives. lol ;)

Australian English is weird, always have to read your post 3 or 4 times to understand what you're saying.
 
Wonder why netcode is working so well for that guys!?
With me and my mates, online is full of little warps ("dirty" transfer and prediction) and collision-detection from hell,
although we all have very good internet-connection.
Did we miss something?
 
I have no idea sorry mate.
Only online rF2.
If open rooms stay the way they are that could easy change .........lol p


I just put up the video because I thought the cars looked rather good attitude wise.
Don't look like they do much unnatural or take corners like arcade.

Like the guy said you have to drive them neat.
You can see how much time was gained when someone gets slowed by the grass.

I think that is a bit more realistic then in rF2 where you can usually get on and off the grass at near full speed.
 
Wonder why netcode is working so well for that guys!?
With me and my mates, online is full of little warps ("dirty" transfer and prediction) and collision-detection from hell,
although we all have very good internet-connection.
Did we miss something?

If you watch the whole video there is on big warp where it predicts someone going off the track spinning but then reappears right back on the track a few seconds later. The guy then explains that they have been seeing that quite a lot.

That video looks like he is only getting about 20fps. I hope that is just the video that is running like that.
 
I have no idea sorry mate.
Only online rF2.
If open rooms stay the way they are that could easy change .........lol p


I just put up the video because I thought the cars looked rather good attitude wise.
Don't look like they do much unnatural or take corners like arcade.

Like the guy said you have to drive them neat.
You can see how much time was gained when someone gets slowed by the grass.

I think that is a bit more realistic then in rF2 where you can usually get on and off the grass at near full speed.

I'm guessing you forgot few lools and lolps? Because that replay looks like the suspensions are made out of crowbars and the car behavior is extremely lifeless.

 
Australian English is weird, always have to read your post 3 or 4 times to understand what you're saying.
My aussie mates hafta slowdown their speech n recompose them to simple english to make me understand wut theyre saying most of the time....:p
 
I'm guessing you forgot few lools and lolps? Because that replay looks like the suspensions are made out of crowbars and the car behavior is extremely lifeless.

I never said it was rF2 Clio.

I think extremely lifeless is over the top ?
I can see the cockpit banging about and compression and cars lifting wheels on ripples strips in front, etc

Remember they more like a track day bunch, not racing drivers.
 
I have no idea sorry mate.
Only online rF2.

The opposite for me! LOL Because online is sooooo easy in pcars (no mods, all easy inGame)

I just put up the video because I thought the cars looked rather good attitude wise.
Don't look like they do much unnatural or take corners like arcade.
Like the guy said you have to drive them neat.

Agree. Pcars physics is god in comparison to AC! LOL! Reminds me often at rF1.
Clio in pcars is harder to drive than in rF2! Car-specific-physic and so the behavior is very different between both!

You can see how much time was gained when someone gets slowed by the grass.
I think that is a bit more realistic then in rF2 where you can usually get on and off the grass at near full speed.

Here I disagree HARDLY!!!
Grass in pcars has 500% more grip than in rF2!
The resistance of grass is in rF2 20 times bigger! (felt like)

Yes Noel, I only watched the vid ´til half, so I missed that....
 
Resistance/grip in the grass, gravel ect is track dependant. I've driven tracks in rF1/2 where the gravel works how it should where it actually stops the car and you are permanently beached. But most tracks don't work this way. They go more for a compromise of slowing the car a little but not causing it to be beached. Grass on the other hand shouldn't really slow you down but it should have less grip which could cause you to slide and lose speed depending on your line as you cross the grass. But it shouldn't be like putting on the brakes. I'm just glad that the days of spinning 300 times through the grass without shaving any speed is gone in rF2.
 
What I meant to say is the grass in pCars has more grip yes but it also makes the car drop more speed then in rF2.

I don't like pre-determined slow up on grass either Noel but just means if you want to stay on pace in pCars you must stay on the road or you lose out.

For mine in rF2 sometimes you can take more liberty and not lose as much momentum.

On the physics side pCars off road is pretty canned where as in rF2 no 2 excursions are ever the same.

It is like pCars is a 800dpi mouse and rF2 is 3200dpi.
 
For mine in rF2 sometimes you can take more liberty and not lose as much momentum.

Which (probably depending on track) is real!!! Examples: Curva Grande (big right corner between the first two chicanes at Monza). One year Vettel overtook Alonso on the outside through the grass, the year after/before the other way around the same happened. On the Kemmel Straight (spa, after eau-rouge) I have seen lots of times (in multiple classes) that a car gets forced on the grass, and a lot of times still are able to complete the pass. This year in the Indy 500 I also seem to recall that Montoya passed someone, while just touching the grass between 2 and 3 (or did he just miss the grass, and is my memory playing tricks on me??? :p ). Anyway, like I said, it can be realistic to have two wheels on the grass, and not lose to much (Now that I think of it, I did just that on a Kart race last week :D )
 
Durge do you remember Lowndes qualifying (I think) at Pukekohe last year? He took to the grass off the final turn and never slowed down, came millimetres from the wall, it was quite a ride. Perfect proof there that grass not only has no grip but you can control a race car at full tilt on it!
 
663O5247.JPG
 
OK, done an online-race at Le Mans, multi-class.

In Quali the physics where gone!
Plenty of annoying bugs!
Oh dear......
 
Both Assetto Corsa and RFactor forums have WMD and SMS promoters crawling in here and promoting their unfinished and partially stolen product. It is is interesting what is the aim of this - increase the game audience perhaps? Project Cars is already way down Assetto Corsa in Metacritic Ratings, and I guess it is less popular than RFactor 2 too.

- MADNESS engine with elements obviously copied or stolen from RFactor ISI motor engine (brake and tyre temperature UI elements) with the difference that they serve purely cosmetic purposes wihout any effect on Physics in Project Cars
- "Soap" shaped 3D car models, without the detail quality of a serious sim
- a lot of cheap marketing stuff like - "SETA tire model", "Volumetric throttle"
- aggressive PR and paid experts reviews trying to persuade people that "this is the most realistic sim on the market"
- low polygonal flat tracks without proper surface modelling

Physics of Project Cars with "all assists off":


I don't understand what is the point of promoting PCars either here or on Assetto Corsa forums. All people that do any serious digging in their games will realise that this a a pure bluff and go away.
 
How do I get money back from Pcars?

Lol, I'm screwed. Well, I was not active with it, so my own stupidity. Ahh well, I was there and played some betas and really never liked it, so no loss there really, would never pay that price for it.
 
Last edited:
really wonder exactly who here or on the AC board is 'promoting' pCARS...maybe a lot of us just enjoy it, or at least find it interesting to discuss?

also, it has very sticky, forgiving grass. i knew that before release, but if you still didnt, ive saved everyone 90 seconds...
 
Both Assetto Corsa and RFactor forums have WMD and SMS promoters crawling in here and promoting their unfinished and partially stolen product. It is is interesting what is the aim of this - increase the game audience perhaps? Project Cars is already way down Assetto Corsa in Metacritic Ratings, and I guess it is less popular than RFactor 2 too.

- MADNESS engine with elements obviously copied or stolen from RFactor ISI motor engine (brake and tyre temperature UI elements) with the difference that they serve purely cosmetic purposes wihout any effect on Physics in Project Cars
- "Soap" shaped 3D car models, without the detail quality of a serious sim
- a lot of cheap marketing stuff like - "SETA tire model", "Volumetric throttle"
- aggressive PR and paid experts reviews trying to persuade people that "this is the most realistic sim on the market"
- low polygonal flat tracks without proper surface modelling

Physics of Project Cars with "all assists off":


I don't understand what is the point of promoting PCars either here or on Assetto Corsa forums. All people that do any serious digging in their games will realise that this a a pure bluff and go away.

I've noticed this behaviour to, hmm this is.why rfactor and gsc are king of the Sims on pc
 
really wonder exactly who here or on the AC board is 'promoting' pCARS...maybe a lot of us just enjoy it, or at least find it interesting to discuss?

also, it has very sticky, forgiving grass. i knew that before release, but if you still didnt, ive saved everyone 90 seconds...

My point about the grass was that pCars is more suited to open room havoc with varying level drivers. ( I use drivers loosely p )

It penalizes cutters and honestly if you had crash physics like rF2 you would be getting cleaned up every lap.

Like you notice especially online in rF2 how a car can hit a fence bounce across the track then back again, slide for 100 metres and then take out 2 others cars .........sure more lifelike but it would make all pCars rooms like a rF2 liveracers servers in BT20 with rookies and damage we had. ( talk about Havoc)

In pCars the cars go dead off road , out of the way, they don't retain the inertia to spear them back on track like rF2 does.

In rF2 I like judging what a car crashing in front of you will do, you can't always, hehehe



I have never made a post at AC or pCars and I own both.

It is getting a little redundant that people keep bringing up physics are inferior.

WE ALL KNOW !@!

lool ;)


If all 3 titles were DX12, they all looked virtually identical and fantastic but with physics relative to what they have now ................well you figure it out.
 
If all 3 titles were DX12, they all looked virtually identical and fantastic but with physics relative to what they have now ................well you figure it out.

It seems to me like RF2 is like the indie punk band that is better than all the rest combined but doesn't want to appeal to the masses by becoming "pretty". Fear of mainstream, GranTurismo size success?
 
no, low budget & diff priorities...isi has made some very small but imo important changes to prettify the game UI & now loading screen (UI in particular was a big one for me)

theyre also attempting to get on steam bc they want more sales. i dont think theres any fear of success at all, its just that, like those bands, theyre going to do more or less what they want to do & people can take it or leave it.
 
It seems to me like RF2 is like the indie punk band that is better than all the rest combined but doesn't want to appeal to the masses by becoming "pretty". Fear of mainstream, GranTurismo size success?

ISI are the Pennywise of Racing Sim Companies :D
 

Back
Top