Gonzas
Just visually, and they said that dynamic weather would not be in 1.0 version, and like that, lots of things.
Ah, and that dynamic change of visual rubber, It's not dynamic![]()
mother of god, is dynamic, and will affect grip on next updates, before the 1.0, and talking "about lot of things" , im still waiting for what was showed and advertised TWO YEARS ago, like vertex damage with damage layer in shaders, like rain on the windshields, and a lot of things more.
is great to see someone reporting on AC forum that you can not open a door in the showroom, and was fixed in one update half an hour after the report (in a sunday!). I know people who waited 15 months to have working mirrors in some cars.
are you using 107%, 0%, 0% in logitech drivers, and you are talking about FFB?.. pues cojonudo, but you should take your time and use recommended setup in drivers and in game as you do in rFactor 2.
i really want to love rFactor 2 , honestly , i bought it the first day, and start to learn how to mod it, and i did it , but i can not play it, im sorry and i tried hundred of times to clean my mind and try to spend some great time on it, spend some ( a lot of money) on 3 24'' monitors and one 7970 matrix who is getting old and never was able to give me a sunrise playing rfactor2, low FPS, never smooth, stuttering, this 342 version is way much better ,but i have still to live with black "artifacts" on the circuit bad HDR wrong colours, and (a lot of things).
AC have more grip than necessary , i feel it more on the e30, but i can play it, and with a sunrise.
i dont understand why a car with WIDE soft slicks like the corvette , can slide at 60 km/h in that way, ok the track is green, needs rubber, maybe the grip with rubber on the road is ok , but something do not fit, at least for me and maybe im wrong
rF2 have a lot of potential,i hope it will be the best game ever soon, i hope that someday it will be the simulator it deserves to be, but for me, it does not work , and i tried and tried.
probably im not respectful, sorry .