THUNDERbreaks
Ok, reinstalled Logitech drivers and now it's better, also there was a strange plugin I didn't realize before: "fmodex.dll" I don't know what the hell it was but it's not a default rfactor file so I removed it. Connection to the road makes more sense now, cars start handling as espected.
But I have a consideration on physics modding in general. Some people think crap physics = realistic, balanced physics = console. They are so wrong. I can garantee you a real GT3 F458 has tons of grip in all directions. Slick tyres, aero package + race suspension + rollcage reinforcement to an already great chassis able to handle 560 hp, air restriction lowering hp to 450. GT3 cars has grip grip and even more grip.
Look how balanced the car feel, steering input is smooth and precise, no weird shakes, no bs, no truck like mass transfer. I found the hard way, there are quite a lot of GT cars with crap physics in the comunity. You can't simply input real life values and expect rFactor give you real life feelings, unfortunately doesn't work like that.
Luckly, with some effort you can change physics and I found a well balanced mod, the Radical SR3 by sandrox. No Leo and real feel needed here, I did a custom control.ini and it works great for me (DFGT, 900 degrees in Logitech panel). If you played GT5 give it a go. http://www.mediafire.com/?49apeaffdgeh2wg (don't forget to copy paste your usual controls)
Thanks Zeos for pointing out the plugin conflict thing.
But I have a consideration on physics modding in general. Some people think crap physics = realistic, balanced physics = console. They are so wrong. I can garantee you a real GT3 F458 has tons of grip in all directions. Slick tyres, aero package + race suspension + rollcage reinforcement to an already great chassis able to handle 560 hp, air restriction lowering hp to 450. GT3 cars has grip grip and even more grip.
Look how balanced the car feel, steering input is smooth and precise, no weird shakes, no bs, no truck like mass transfer. I found the hard way, there are quite a lot of GT cars with crap physics in the comunity. You can't simply input real life values and expect rFactor give you real life feelings, unfortunately doesn't work like that.
Luckly, with some effort you can change physics and I found a well balanced mod, the Radical SR3 by sandrox. No Leo and real feel needed here, I did a custom control.ini and it works great for me (DFGT, 900 degrees in Logitech panel). If you played GT5 give it a go. http://www.mediafire.com/?49apeaffdgeh2wg (don't forget to copy paste your usual controls)
Thanks Zeos for pointing out the plugin conflict thing.