rFactor Better FFB Tutorial

Yes, it feels similar. I tried it with the GT1 2012 mod. Its actually worse considering these cars are faster and RWD. There is loose feeling at the center. Also, when coming out of the pits, the steering is very slow, I have to turn a lot to get out of the pits. I am using a much higher steering lock than usual. Despite this, this FFB still feels better than what I had, it's just this issue.

First make sure the Fanatec plugin is NOT in your plugins dir. It has been reported that it messes with this setup. Next steering lock should have nothing to do with this FFB mod. Check your speed sensitivity settings also. FWD will feel "odd" because since the front wheels are pulling there is a natural lul in the FFB at the center..

In a RWD mod you adjust the front caster to increase or decrease the centering pull and the negative effects FWD. Try some of that and remove any Fanatec stuff and report back.
 
Speed Sensitivity is at 0 as it should. The plugins I have are these:
LeoFFB.dll
LeoFFB.ini
NetCommUtilPlugin.dll
RaceCastPlugin.dll
RealFeelPlugin.dll
rFactorTrackIRPlugin.dll

Im going to be using the Clio mod now, I am in a league. What do you mean by negative effects FWD? Remove Fanatec stuff like the plugin? I don't have it. I'm sorry for being such a pain, maybe reinstalling everything could help? It's annoying having this deadzone at the center, feels like I have gears instead of belt driven on my Fanatec. :) Other than this, I like how responsive and smooth it gets once I start going around corners.
 
From what you say that is exactly what happens to my wheel when sensitivity % is too low.

Click on Controller 1 or 2, whichever your wheel is and increase the x axis sensitivity(or whichever it is for your wheel) while turning your wheel slightly and you will see the red in the steering representation on the left increase and this should get rid of your deadzone. Try all the axis sliders until you find the right one that alters it.

Your steering must be set quite a bit less than linear, linear i think is meant to be 50% but is 100% in rf2. From what i've learned, the lower your degrees of rotation, the lower the sensitivity % you can get away with without deadzone. So if you've upped your degrees of rotation you could easily find youself with a deadzone from this setting that was ok before.
 
I have to agree

After messing with it more the feeling feels good, but there's still play in initial turn in.

There's absolutely no resistance the first bit of turning, it barely even turns, it's like driving an old car with a bad steering rack. Any ideas on where to adjust this feeling? It's as if the steering doesn't actually start to pick up until I've turned the wheel a bit, it feels like every car I'm driving is a stock car or something. lol

It hurts a bit man. Here I have been tooling around the rF world with a xbox 360 controller, and what I thought was doing horridly, except in drift matches. I can slide with the best of them. And I was happy for the most part, though I hated not being able to hold a wheel at a given angle. And getting heckled by the wheel guys. I finally opted to get a wheel. And I chose to get a wheel over a new GPU, and a tune up kit for another PC. Fuq was this the wrong choice. I cant even drive straight. and we wont talk about infinite loops of doughnuts. SMDH Help!
 
Damned thing lost my reply. (I made it nice and proper too. wasted 30 minutes of typing!!!!)

SO I will be brief, Have any of you managed to plug straight into rFactor, be it stock install or modded to hell. Select a car, track and just start out without having to adjust this and that? Does this game have **** for base settings? I cant even get some cars to go straight. I end up rubberbanding into a spin out from constantly trying to center my car straight down the road. Also, this is my fav. I have noticed for the last 2 years I and many others have excessive difficulty in corners. Or should I say, at corners, sometimes we dont quite make it in to them. I can be in thee apex of all apexes, at a more than safe speed to enter. And never enter. I first thought , well they call it a sim so I just suck . But then reality check sets into play. "wait a minute didnt I pay for college and rent playing GranTurismo for $500 a race?" I immediately looked from a front-rearward facing cam so I could see the wheels. They are in fact turning, but the car is just on ice in the front. Nothing, when it doesnt turn, it DONT TURN, I have plowed into outter edges at speeds sub 50mph in giant gentle sweeping turns. Not just hairpins. Another thing about the turning, this was the most important for me to ask too but f dat too tired to massive that again. During your entire time playing rFactor, have any of you experienced this. Approaching a turn, a bit too hot, you loose it, you start to fight to regain control, your cars ass goes out one way, say to the right. SO you now counter your ass off to the right, only to find that you are turning even more so now to the left than before. And you felt like that counter steer helped the spin succeed at spinning. So you remake that situation again. You come in hot , lose it, counter, BUT THIS TIME counter against your logic. Only to find that turning to the left ,makes the nose turn well into the right, nullifying your spin. Or, been in a low speed drift that wrecks in to what you thought would be a burn out back into action, only to find that you are spinning the wrong direction for some reason. I now purposely turn the wrong way when I end up in a "bad balance point". If I were to start out from a dead stop and drop clutch into 1st and opp lock to the right, chances are that it will just get me in a clockwise doughnut. Now If I counter clock wise on my wheel you would think that would stop it right? Well in many of my occasions, it just made the spinning tighter and faster. It would take one more counter, a counter-counter, turning back to the right, would then slow the spinning and rotational forces to a way out of it, back to driving normal motion.
Thats just too freaking odd for me. The players even say things you never hear in any other game either, like " dont turn to far or you wont turn at all". Odd

I have taken all 3 wheels and did no settings change test on some rival technology games. NFSU2, NFSS, NFSC,NFSTR,GTR2,EVOR,GSC,GRid,dirt3,racer,and slrr. All but Grid and their stupid dynamic head /eyeball/camera/location wiggle~move around crap just ruins tha game for me to try to get used to it all over again. But all the other games, start right up, and will have you running without changing any setting , all the while giving you a more responsive, and alert sensation through the wheel then I think I will ever be able to get through my wheel.

I dont know what to do, i swore I went through the steps line by line making sure to do all the things needed. And wouldnt you know my rF wouldnt load, so I took a full day tring to find my settings to get it to reboot. But Im sure thats my fault, with my 60GB rFactor folder.
 
Realistic most times doesn't make it easier. It makes it harder.

PRACTICE PRACTICE PRACTICE!!
 
I sort of have been playing rFactor for about 4 years now. And by that I mean daily. Sometimes for sessions lasting long enough for me to question my own well being. LOL
But I would like to give a small update. To all of you who are still having issues with feed back/response/timing/etc. I overlooked 1 very tiny detail. And instantly, I mean 0.000ns into observing for a difference in feel, I was saying "its a wrap!". Direct feel, the best I have so far from the game. FFB, eh its there it vibrates enough, whatever. As long as the wheel RTC's on its own, so Im not hefting the wheel,lock to lock, Im 100% happy. This is what I overlooked. (on my mapping) I simply pressed "H" , which is the actual DISABLE hardware plugins method. There were no HWPI's in the PI folder cept the realfeel and other one that should be there.

Now just 4 weeks ago I couldnt play rFactor at all. It would crash at launch. And if it would make it far enough to select a car, the car in the showroom was spinning at 0.2fps (says afterburner).
Point 2 fps falling from 350+fps flagged a major software issue. My hardware I know is okay because GTR2, and all of my other games were working just fine.

So I tried reinstalling this that you name it. Finally one day sitting in the magic area, "monitor at the tack event", I was trying to do something with the game when I accidentally hit toggle hwpi's and she leaped back into life jumping to 350fps as fast as the button was pressed. And that was the only way the game could be loaded. I would have to, as soon as it would fade into view entering your car on the track, disable hwpi's or else it would crash. Or I would be left a retarded sounding latent image of what was making noise 10 minutes before.
The power toggling on or off HWPI's has over a system is mind blowing. The fact that it seems to be able to destroy things so easily is spooky. By forcing my HW to ignore plug ins allows it to run perfectly. Hmm, no matter GTR2 Is so much more like butter than rFactors margarine e ass. LOL
I hope that helps someone. Find the key binding and use it!
 
hey mate ive just downloaded this mod and awesome :) its really made it much less sloppy.

ive managed to get most things to my liking however there is one thing that is really buggin me, the force seems to be reversed, in that its light when you turn in and heavy trying to turn back. I have tried reversing the effects using right ctrl + num 8 but it doesnt seem to make a difference. is there anywhere in one of the files where i could invert it or somin like that. its the only thing really wrong right now and unfortunately its somin that makes a big difference to me.

the help would be appreciated :D cheers again for the awesome mod
 
Some cars just have odd FFB with realfeel. What mod are you using?
 
When you are in your garage or the main menu settings, there is a tab selection for settings of control. Select that option, find the settings selection for your input>wheel. there are a few to choose from, youve got FFB adjustment. And there you change it from negative which it sounds like its still on, to the far right of the scroll bar to +100. Then you shouldn't have the light to heavy feel. It should be heavy to light. I found the ctrl+ options make not a dam difference to how my game plays/feels. I have to do things at the menu.
Good luck
 
it seemed to happen with all cars. even the ones that come with rfactor. i managed to sort it by running at -100%. sounds odd yes but ive had in a few games where 'reversed is actually normal. cheers for that guys :)

however now i have the problem that when holding the wheel straight, not just when stationary, it vibrates like hell and does sort of kicks left and right. if u hold even just slightly off centre the problem goes away though but its still annoying when trying to drive down a straight. Ive tried upping the smoothing level and raising and lowering the ffb effects all the way and sharpening and softening the ff response to either extremes and it still seems to be there.
everything apart from that is fantastic now that the ffb is the right way round.

again cheers for the help :)
 
Hey bud,
thats pretty funny that in the positive your cars were reversed. I had the EXACT same problem/ problems that you are having. The best answer that I can give you is that rFactor is simply not a ONE stop shop. Every mod, every car, is going to feel exponentially different to one another. Every mod, tire brand, track surface. I guess thats what people are so hung up on when refering to the games realistic. :p

But for the wheel oscillation, (that I have had since getting a wheel) Its fairly simple to fix. To put is short, turn stuff down. I like many like a heavy wheel so I immediately maxed all my settings. And got the , psychotic car that steered itself into violent shimmy shakes. Thats caused my an internal hiccup.
Im going to go out on a limb here and say that you have go centering spring set to on, and the strength higher than 80%. Something like 110%? What I theorized and noticed is that flying donw the road at high speed should lessen the jolting, and weigh down on your wheel a little bit as centrifugal force and its reciprocating masses take effect.
There are a couple of different settings that I have encountered out there before
 
Hi guys, im having a bit of a problem here, basically I just cant seem to feel the car, with rfactor normal ffb i would get vibration through the wheel even in a straight line but with this i get nothing, and I just cant feel the tyres, it just seems bland tbh. Also how and where do i open the console that shows the forces going to my wheel? I know its a bit noobish, but im not so good with all this pc stuff :(
 
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Forgive me, but I want to try this. I read this entire thread the other day, but don't want to again. Is the download link in the first post updated with the latest versions of these plugins? Thanks.
 
They should all be current.. Unless a new one snuck in there. Even if they update you would just change the .dll

Hi guys, im having a bit of a problem here, basically I just cant seem to feel the car, with rfactor normal ffb i would get vibration through the wheel even in a straight line but with this i get nothing, and I just cant feel the tyres, it just seems bland tbh. Also how and where do i open the console that shows the forces going to my wheel? I know its a bit noobish, but im not so good with all this pc stuff :(

You should only get vibration if there is a broken front end issue or the track has a texture for a rough bit. You should feel the rumble strips if you are over them and whatever you would feel in a real car. All the fake FFB effects are cut out.
 
They should all be current.. Unless a new one snuck in there. Even if they update you would just change the .dll



You should only get vibration if there is a broken front end issue or the track has a texture for a rough bit. You should feel the rumble strips if you are over them and whatever you would feel in a real car. All the fake FFB effects are cut out.


Okay, but like I cant seem to feel the car through the corners, like before if the car was about to spin or something you could feel the steering go loose and I could quickly react, but with this it is just not there. And do you know where or how I can open the console that shows all the forces going to the wheel? And do you have any suggestions for the controller and realfeel.ini setups that might help? Cheers
 
Well you should definitely feel the car through the corners. That is the whole point of this setup. What mod are you driving? Some have odd, unrealistic geometry in the front ends that causes issues.. Also what wheel are you using? Fanatec has a DLL or INI it adds to the plugins directory that needs to be removed.

I think the forces can only be seen from an external program.
 
Well I might be exaggerating a bit, I mean its not like the steering feels the same all the time, but I just cant feel the forces going through the corners, tbh. I am using realfeel the latest version i think 0.9. And Ive got a dfgt wheel, so shouldnt be the wheel causing it, hopefully :D
 
When you change the settings in-game does the women speak telling you (Real Feel Mix 90%).. (Force Reversed) ?
 
When you change the settings in-game does the women speak telling you (Real Feel Mix 90%).. (Force Reversed) ?

Yeah she does :p everytime i load a track(go into garage and go out) she says enabled/disabled and i can change the settings using numberpad.
 
It shouldn't say enabled unless you press the key to enable or disable it. If you are hearing that just from going in and out of the garage you have an old version of real-feel. Also make sure you put the realfeelplugin.ini in your rfactor folder and no the plugins folder.
 
Thanks ZeosPantera, this worked great. I did notice that upon installation the ffb was really low. I had to turn the realfeel effects up really high by pressing ctrl + NUM7 (if i'm remembering that correctly). Using mainly with Histrorx. After that, feels fantastic, great job and thanks.
 
It shouldn't say enabled unless you press the key to enable or disable it. If you are hearing that just from going in and out of the garage you have an old version of real-feel. Also make sure you put the realfeelplugin.ini in your rfactor folder and no the plugins folder.
Okay, do you have a link to the latest version? And the ini is in the rfactor root folder, only .dll is in the plugins folder. Could you share your ( or a recommended) realfeel .dll and controls.ini setup?
 
If this is installed correctly you can disable the real-feel and know exactly what it does. Leo's gets it's FFB info from the tires where RealFeel gets its info from the steering geometry. The 10-90 mix is what makes this setup so good.
 
If this is installed correctly you can disable the real-feel and know exactly what it does. Leo's gets it's FFB info from the tires where RealFeel gets its info from the steering geometry. The 10-90 mix is what makes this setup so good.

Cheers man, I copied your files and tried it and its soo much better now, im just getting quiet a lot of vibration at low speeds, which is a bit annoying when you are mid corner, can i reduce this? and the 10-90 mix is that realfeel-leo ratio? coz ive got 90% realfeal right now
 
Cheers man, I copied your files and tried it and its soo much better now, im just getting quiet a lot of vibration at low speeds, which is a bit annoying when you are mid corner, can i reduce this? and the 10-90 mix is that realfeel-leo ratio? coz ive got 90% realfeal right now

It may be a geometry issue with that particular mod. Check a couple other cars out and see if it is consistent across all of them.
 
It seems thats its only the f1 cars, when i reduce the ffb strenght it reduces a bit, but its still a bit annoying.
 
F1 cars since their tires are SO wide and SO grippy and they move SO fast have their wheel caster set near 0 so that the driver can turn the wheel at high speed. This means the F1 driver has an easy time with it but freaks out the FFB trying to emulate that behavior.
 
F1 cars since their tires are SO wide and SO grippy and they move SO fast have their wheel caster set near 0 so that the driver can turn the wheel at high speed. This means the F1 driver has an easy time with it but freaks out the FFB trying to emulate that behavior.

okay cheers for all the help :D
 
I've had quite some fun with RFT2011 and realroad, but now trying RFT2012 and realroad, it feels way different. I don't have a cue when shifting anymore, and there seems to be no roadnoise present at all. Is there a way to get these effects back, or is this because of differences to the cars and tracks?
 
GSC uses realfeel actually. So you probably just copied it's settings.
 
Yes. Last time I checked a bit too well. The Caster on those cars use to be up near 15° which made insanely strong FFB.
 
I use RealFeel 0938 and I'm pretty happy with it. The only thing I don't understand is why my wheel (G25) is turning around alone when the car stands still.

I use the standard settings, Force Feedback set to +100% and Full-effects.

In the Gaming Profiler I use:
100%
0%
0%
checked
0%
unchecked
450°
unchecked

Is there a solution?
Thanks :)
 
If the FFB isn't reversed it is probably just a lack of ffb causing it. Sitting still should make no force.
 
No, It isn't reversed. When I stop the wheel in center it stays there, but as soon I touch it the the wheel starts turning from left to right, from right to left etc.
 
Xoa

Your wheel is sensitive, you need to callerbrate moving the wheel carefully & smoothly during calerbration
 

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