Right...I do think about what you're saying. If anyone sounds like they have attitude, it's you.
Attitude is your words and actually you did it again without reading earlier replays you did just throw you over your keyboard again and started to type. Why don't you just find this out for yourself.
https://community.racesimcentral.ne...-who-has-PCars?p=359115&viewfull=1#post359115
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https://community.racesimcentral.ne...-who-has-PCars?p=359066&viewfull=1#post359066
= Answer.
I said that RF2 doesn't have the nice customizability options as some other sims. I also said that none of functional/usable part of the U.I. (menus, text, buttons, etc.) get cut off even with bezel compensation at around 6000x1080. I said that once you have the screens lined up, the game then looks great and no different than any other game with multiview. How is that being stubborn?
Yes User Interface as you state is fine.
You repeat yourself whole time about USER INTERFACE and that is not relevant. rF2 multiview UI is only one tick box. This is my answer from my earlier post to you.
How is that being stubborn?
Ahh, IC, In your profile location is Cosmos. It may just be temporary connection problem . This is WhiteShadow from earth to Spinelli. USER INTERFACE IS FINE. Do you read me?
What??? Whether my graphics card does bezel compensation or the game does it, in the end it's still done somewhere. I am using a 1:1 with real-life FOV according to a FOV calculator. How does adding bezel compensation not allow me to use a 1:1 real-life FOV? Bezel compensation is just kind of like rendering the image that would other wise be there if your bezels weren't there instead so the actual image of what we see is compensated for to make up for those bezels. Nothing is distorted or the wrong size or anything.
What do you mean with my hardware and bezel correction there cannot be 1:1 scaling??????? You can have 1:1 scaling with any hardware. Use a FOV calculator to find out what that value is for your given setup
If there's something I'm not understanding, perhaps your or someone else can try to explain to me.
Yes there is and I give it one more go.
This is what happens when you are using bezel correction. FOV calculator
http://www.projectimmersion.com/fov/ 1:1 with real-life FOV and realistic in-game FOV. FOV calculator res. 5760 x 1080 (16:9) calculates FOV to 17( example), right?
Go to > Nvidia Control Panel > Spam displays with Surround (example) > Bezel Correction > V1&V2 = 110-120 (4 cm bezel) = 6000 x 1080 (bezel corrected) (example), right?
Launch rFactor2 > Video setup resolution > 6000 x 1080 (bezel corrected) > tick box multiview (Rfactor2 miltiview User Interface), right?
Hit the race buttom and go out to the track, park the car. Use keyboard shortcut CTR + ALT + S .What you see is wider and narrower track but height is same, right? You may now think that you can compensate this by FOV but you can not because height (1080) is unchanged. If you compensate FOV monitors are not lined anymore, right?
What is conclusion? 1:1 real-life FOV and realistic in-game FOV are destroyed because scaling is wrong about4-5% when bezel correction 6000 x 1080 is used, right?
Please remeber that we depate rFactor2 multiview . You state that it is excellent. 1:1 with real-life FOV and realistic in-game FOV are destroyed about 4-5% How much it is destroyed is not relevant, it is destroyed. If rF2 Multiview is useable is up to each to judge.
Sorry OT, site admins and all of you. I am 100% off topic . I promise this is THE END from my part.
