I'm tremendously satisfied with pCARS, even though I'm one of the most hot headed defenders and lovers of rFactor 2.
I'm not a WMD member, mind you, so I don't have a hidden agenda. I'm just a guy who loves racing sims.
I think about it this way: pCARS does not try to act like it's something that it isn't. By that I mean, pCARS doesn't try to be rFactor 2.
It's just its own thing, which I find very attractive. I don't feel cheated or disappointed after trying it, like I did with Assetto Corsa.
Kunos claims, in many ways anyway, that Assetto Corsa is some sort of alternative to rFactor 2 quality wise, which it definitely isn't as far as I'm concerned.
It tries so hard to be something it's not, and likely never will be. This is one of the main reasons I don't like AC.
AC has millions of mods, you say? Doesn't matter to me, because no matter how awesome these mods are, they will always be held back by AC's core physics.
A successor to rFactor? Not in the slightest. A true successor to rFactor would need to be both an awesome piece of software AND have millions of mods available.
pCARS is simply pCARS, nothing more, nothing less.
It's tremendously fun to race in, the variety in cars and tracks is great, races are very immersive and exciting.
To me it even feels like the physics are more accurate and life-like than AC's for example.
It very well could be that AC's physics are better, in theory, but they're so badly executed that it really doesn't matter to me in the end.
Physics and force feedback feel great to me in pCARS (no, not rFactor 2 great of course) after having tweaked the ffb settings a bit.
The default ffb settings mask how good the physics truly are.
A "simcade" (not my words) that does a better job at physics than the self proclaimed best sim in the world, Assetto Corsa? Lol, that's pretty hilarious.
People who say that pCARS drives like an arcade game either have it set up wrong, or they're simply biased against it for some reason or another.
There is a lot going on when driving these cars, and they feel more alive than most other racing games, and even some sims.
Tons of little slides, need to make corrections, lock-ups, weight transfer, tire sensations etc. etc.
No it's far from perfect, but it's really great nonetheless. Some of its cars feel like some of the best rFactor 1 mods even, which is pretty damn great considering the type of title pCARS is.
I don't see any point in directly comparing pCARS to rF2. I see rF2 like more of a "tool" than a game, obviously.
pCARS is out to entertain, baffle, immerse, create a spectacle and look gorgeous while doing it.
I don't see any reason why I shouldn't be able to enjoy both, for different reasons of course.
