ZeosPantera
- When adjusting Leo FFB, do I have to use the same steering lock angle that I use in the car setup? If not, how do I configure it?
The fist line in leo's you can just average the steering lock you use on most cars. I use from 10-24 so I set my first line leo's to 22.
- What steering lock angle vs steering angle do you recommend?
If you have a 900° wheel and you don't use it all your wasting alot of its potential. That said you can usually raise the in-game steering lock higher to compensate and lower it as you feel more comfortable. If you are actually trying to match the real life steering lock of a car then adjust to it but you will need to change it per mod which I find far too annoying to deal with.
- In controller.ini there is the parameter Steering Wheel Range. Is it necessary to put the same figure as in Logitech profiler? If different what does it do?
That is just for the in-game in-cockpit animation so it matches what your wheels steering lock is in replays. It really shouldn't matter and your in-Game steering wheel should be off.
- If I want to increase/decrease intensity should I do it with RFP settings, with Rfactor FFb setting or with Logitec profiler? why?
Logitech profiler should remain at 100%, rFactor should remain at 100%, all the adjustment of force should be through the realfeel hotkeys on the numpad. Why? because..
- Do RFP and Leo effects combine with Rfactor FFB settings or do they override them? I understand they combine (at least partially) since you provide controller.ini file parameters as well. However, this is confusing for me because it means that RFP will be real or unreal depending as well on Rfactor FFB settings. One example is FFB steer force input max. It appears in both Rfactor settings (controller.ini) and in RFP.ini settings. In your files both are set to the same value of 65536. Which one is used or how do they combine? If so I really don't understand what RFP does that cannot be achieved with Rfactor parameters. Furthermore, I would say that in case they combine, RFP should recommend Rfactor setting values to be a good tool.
The edits to the controller.ini essentially disable the rfactor default FFB.. The "FFB steer force output max="0.00000" sees to that. All that remains is the rumble strip effects that play when a track isn't modeled correctly.. Normally with only realfeel installed the MIX options would allow the standard rF-FFB to come through. But since this setup uses Realfeel and leos we don't want any of the standard FFB. Disabling the rF-FFB means the realfeel mix now lets the leo's FFB through. Running 90% realfeel mix usually is enough to get the sensations leo's adds.
- I have read in other posts that FFB effects level should be in low (1) because when in full (4), as in your controller.ini file, the rumble, vibrations and so are artificial. The reason for so is that in rfactor modern tracks, bumbs, rumble and so ever are modelled in the track with real shapes so the FFB is calculated with normal physics.
What is your opinion?
The reason it stays on high is to allow the artificial rumblestip effects to work as all effects are removed on low. It is kept on high and the other effects (throttle, brake) are turned off manually in the file. Most newer tracks do have the rumble-strips modeled but the older ones dont and you can adjust how much of an extra kick the rumble strips have within that file since realfeel can translate very weak strips.
- In your LeoFFb.ini there are 4 settings with 0. Intensity, caster, aligning moment and camber ratio. Why? Can they be changed?
The leo's is suppose to be changed completely out for every single car used. It never adopted the same database format that realfeel has. Leaving the settings at 0 makes it a more universal feel. Also the leo's effects are really what I am getting. Bumps and traction loss.
- in controller.ini Gain is set to 1 but FFB steer force output max is set to 0. Why this 0?
As answered above. The rF-ffb is completely disabled but the gain still effects the other mods use of FFB. Setting the gain to 0 would mean no FFB regardless of the plugin used and their settings.
I should note that since realfeel has been updated recently (sort of) that using the pack at the beginning post is a bit outdated..
Instead try this one. http://www.mediafire.com/?tl56kdbk4yi52q6 (mediafire is a bit broken you may need to wait a bit)
Make sure to remove everything else, both old leo's, both old realfeel ini and dll from both plugins and the rfactor root. The Controller.ini doesn't really change with the updates.
The fist line in leo's you can just average the steering lock you use on most cars. I use from 10-24 so I set my first line leo's to 22.
- What steering lock angle vs steering angle do you recommend?
If you have a 900° wheel and you don't use it all your wasting alot of its potential. That said you can usually raise the in-game steering lock higher to compensate and lower it as you feel more comfortable. If you are actually trying to match the real life steering lock of a car then adjust to it but you will need to change it per mod which I find far too annoying to deal with.
- In controller.ini there is the parameter Steering Wheel Range. Is it necessary to put the same figure as in Logitech profiler? If different what does it do?
That is just for the in-game in-cockpit animation so it matches what your wheels steering lock is in replays. It really shouldn't matter and your in-Game steering wheel should be off.
- If I want to increase/decrease intensity should I do it with RFP settings, with Rfactor FFb setting or with Logitec profiler? why?
Logitech profiler should remain at 100%, rFactor should remain at 100%, all the adjustment of force should be through the realfeel hotkeys on the numpad. Why? because..
- Do RFP and Leo effects combine with Rfactor FFB settings or do they override them? I understand they combine (at least partially) since you provide controller.ini file parameters as well. However, this is confusing for me because it means that RFP will be real or unreal depending as well on Rfactor FFB settings. One example is FFB steer force input max. It appears in both Rfactor settings (controller.ini) and in RFP.ini settings. In your files both are set to the same value of 65536. Which one is used or how do they combine? If so I really don't understand what RFP does that cannot be achieved with Rfactor parameters. Furthermore, I would say that in case they combine, RFP should recommend Rfactor setting values to be a good tool.
The edits to the controller.ini essentially disable the rfactor default FFB.. The "FFB steer force output max="0.00000" sees to that. All that remains is the rumble strip effects that play when a track isn't modeled correctly.. Normally with only realfeel installed the MIX options would allow the standard rF-FFB to come through. But since this setup uses Realfeel and leos we don't want any of the standard FFB. Disabling the rF-FFB means the realfeel mix now lets the leo's FFB through. Running 90% realfeel mix usually is enough to get the sensations leo's adds.
- I have read in other posts that FFB effects level should be in low (1) because when in full (4), as in your controller.ini file, the rumble, vibrations and so are artificial. The reason for so is that in rfactor modern tracks, bumbs, rumble and so ever are modelled in the track with real shapes so the FFB is calculated with normal physics.
What is your opinion?
The reason it stays on high is to allow the artificial rumblestip effects to work as all effects are removed on low. It is kept on high and the other effects (throttle, brake) are turned off manually in the file. Most newer tracks do have the rumble-strips modeled but the older ones dont and you can adjust how much of an extra kick the rumble strips have within that file since realfeel can translate very weak strips.
- In your LeoFFb.ini there are 4 settings with 0. Intensity, caster, aligning moment and camber ratio. Why? Can they be changed?
The leo's is suppose to be changed completely out for every single car used. It never adopted the same database format that realfeel has. Leaving the settings at 0 makes it a more universal feel. Also the leo's effects are really what I am getting. Bumps and traction loss.
- in controller.ini Gain is set to 1 but FFB steer force output max is set to 0. Why this 0?
As answered above. The rF-ffb is completely disabled but the gain still effects the other mods use of FFB. Setting the gain to 0 would mean no FFB regardless of the plugin used and their settings.
I should note that since realfeel has been updated recently (sort of) that using the pack at the beginning post is a bit outdated..
Instead try this one. http://www.mediafire.com/?tl56kdbk4yi52q6 (mediafire is a bit broken you may need to wait a bit)
Make sure to remove everything else, both old leo's, both old realfeel ini and dll from both plugins and the rfactor root. The Controller.ini doesn't really change with the updates.