Niksounds
http://www.youtube.com/v/lD0z7WPU5lU&hl=en_US&fs=1&
(not my laps but from another user)
not only graphics.. try AC and judge =)
(not my laps but from another user)
not only graphics.. try AC and judge =)
No mate and I won't be.
AC is not for me looks like a sim version of pCARS.
I know from comments it is not going to be better to drive, I think people kid themselves they think it will change much whenever it is finished.
rF2 feels the same it did 2 years ago
Add to that limited modding from what I hear and how would you ever do a Targa for it we already have it in rF2.
I think for instance rF2 Monza looks way more realistic then anything else out there.
GPL and rF are ugly ducklings but have feel and soul.![]()
I know that is romantic notion, besides the fact ..........I can't afford it. hehehe.
If you worried about graphics rF2 will look much better in 2 years AC will look the same as it does now.
You'll have to run it by hand until you get some girls...
did i miss something?it is not possible run a server with aids off.rF2 beta has been a great experience from day one for mine.
LiveRacers will add a new dimension for first timers.
I want to get a official ranked rookies room going, get a bigger kick from seeing others improve.
OT lool p
I still reckon all developers are missing getting closer to iRacing's domination in "hardcore" for one biggie iR does not have aids.
Why rF2 can't make 2 version one normal , one Pro ? ( Pro would require full manual controls, every blip and heel and toe would have to be right )
People could buy normal version and get their ranks, even have a ranking requirement to even run the Pro version no matter if you have best sim gear or not.
That would bring it inline with iR, as well stop a lot rookies buying it, but still give them the knowledge it is there to take.![]()
The ranking system could be used by teams to look at prospective drivers to upgrade to Pro version.
Pro version I would look logically and say what can't I use in a real road/ race car. Simple as that.
I am pretty sure not many race cars have on OSD Motec on their windows or wear visual headsets yet most people take HUDs as a normal racing thing.
That would and I believe will be the next evolution, authentic simulation.
They have all pushed the boundaries of physics and visual immersion a fair bit in the last decade yet we are locked into the same concept of making one version fit all.
the old line " But but you can just turn the aids off DD ? " ............does not cut it anymore for mine, in fact it never did.
Hahahaha DD is like a 'Ol dog with a big bone hehehehe
Pretty much bang on. Too much hype over this one. Every point you made is exactly what i felt, too.Well, I've given it a go, here is my impression:
Well, it's definitely early days. I am going to reserve judgement, but, honestly at this point I would steer people away until a more substantial build is available. I'm not going to go into detail like I said I would earlier, it's just not at a point of comparison. I think it's not even as polished as the Tech Demo, graphically or physics wise.
First take aways:
- Quite grippy
- Heavy steering and FFB.
- Not very detailed FFB
- Anti-Aliasing is not doing its job. There is bad aliasing everywhere. When using nvidia control panel AA (which puts a MASSIVE hit on FPS) things don't get any better.
- HDR on or Off, there is way too much brightness. The scene often looks completely blown out to me.
- Framerates are way below where they should be for the visual quality present. Maxed out I stay around 60fps, with dips to the 40s. From what I see on screen though, it should be much higher.
- External Replays look better than driving in cockpit. This is further querulous as framerates seem to improve in replay mode.
- No visual damage
I drove two cars (M3 GT2 and 458 Italia) on two tracks (imola and silverstone). Both tracks seemed lacklustre to me in visual representation, perhaps it was all of the aliasing bringing it down. It looked worse than the Tech Demo to me, though. Neither track had feel worth noting. The BMW M3 GT2 looks unfinished on the interior. Lots of flat textures, very simple graphically. The Ferrari 458 Italia was much nicer graphically on the interior, seemed close to being finished, if not done. Both cars had unique feel, but FFB was dull and heavy.
I am looking forward to the many updates to come.
Pretty much bang on. Too much hype over this one. Every point you made is exactly what i felt, too.
I've put more time in, and played more of the content. Also, my aliasing issue disappeared. The sim is fantastic. I was wrong about my first impressions. It's all there. I'll be spending all my time with it from now on.
Later!
I don't think FFB is an issue from the cars I tried. It feels like the FFB represents the feeling you get from the actual wheel in the car, which for anyone who has driven a car and can distinguish their feet from their hands, would know. The FFB gives you a feeling for what the tires are doing, the grip level, on top of the steering wheel simulation. To me the rF2 FFB tries to give you as much detail from the track as it can through the wheel, since most of us don't have means of adding FFB to our pedals, butts, and backs. But the FFB varies wildly in the cars, in rF2 I usually don't feel confident of the car because of the lack of feel I get from it (with most cars). In AC the FFB varies according to the car you drive but I always felt in control and connected.
Personally, I never hopped on the hype train, and that is probably why I'm enjoying the crap out of it.
Graphics wise [...] car modelling. Frankly, ISI have done a rather poor job in this area, particularly in the cockpits. The cockpits look like they should [...] It helps so much with visual immersion
Sounds... both are rather poor [...] Particularly though close range out of car sounds are rather woeful in AC (think chase cam type distance)
Physics - well, okay, I'll say I can't stand rF2's physics. I'm not a fan, the tires feel like nothing more than a giant rubber ball for a tire - driving here is about making a bunch of small corrections and basically micromanaging the car.
Frankly, AC pretty much crushes it out of the park in most areas
Re : Formula Abarth - brilliant car [...] Even the GSC Formula 3 which I absolutely love and rate as one of the best cars in sim racing doesn't give me the same buzz.
Im very happy seing all the fan boys who spent 2 years complaining of RF2 development now having a BETA without multiplayer, AI´s controled cars or even damage.
This announce makes no sense. AC allways claim they want to be diferent, etc, but in the end they release something wich i think is just a "give me your Money" stuff. Who in perfect sense BUY A RACING GAME where you CANT RACE??!
Not only i will remain in RF2 as also the community i own. Long Life to RF2.
re aliasing......what're people referring to....
Jaggies over the edges of the models, the track and in the distance.
The Ferrari 458 seems woeful on the brakes.
Thank's Sam, your post saves me a lot of typing!
I pretty much agree with all you wrote here!
Never shared this hyping of AC before, no one can perform miracles, at the end it's all hard work which take's time.
But i'm not disappointed at all.
had the most enjoyable experience this morning, opened up RF2 and had a blast with the AI. Finished that race and fancied a quick Time Attack in AC so went there. Just finished with the biggest grin on my face, two fantastic Sims both with very bright futures...now time for a beer!
Edit: The only thing we are missing right now is a next gen RBR successor *winkdirtmodeplswink* ;D
What about WRC4? *bursts out laughing, grabs hat and coat and bolts for the door*
Re : Formula Abarth [...] It's 180 HP with wings and slicks - why WOULDN'T it stick like glue? I cannot think of a single other sim that allows me - no, forces me - to attack with an open wheel car below F1 and push myself to go deeper. You can actually hammer over the curbing without fear of instant death...
Pretty good post until the last three words.Because of this (and lots of videos that shows how you have to fight this car):
I hate that car in AC, It's just full throttle all the time, even in 2nd gear tight turns, and even jumping as crazy whil you fly over kerbs. It's weird, and apart the weird grip that car has, there is an annoying behaviour of suspensions, the car is ALL the time bouncing in a really strange way, and when you touch a kerb aggressively you can stay bouncing during all the turn and even in exit like hell. And more... when you lose the car in fast turns during braking It's weirdly easy to stay pushing full throttle with any spin or control lost. I tried to use Hard compound and lowest aero config and tried to use harder suspension, the results are the same, only a little more understeer, but no signs of oversteer.
And more... in AC when you lose grip with Formula (something you will not see because is really hard...), despite you are pushing full throttle, you lose suddenly much speed, and the car suddenly again gains grip and gain speed again (still full throttle all the time). It's all really strange
PS: and BMW GT2 have less understeer than Formula Abarth... and the same braking points than Formula even reaching way more speed, I'm not an expert, but the feeling of these competition cars are just weird and arcade like.
Pretty good post until the last three words.
Do you push the car to the limit? See Costa in Vallelunga, and push the car at the limit like him.. ;-)
my sum-up:
...let's wait for AC to leave BETA status behind for a fair comparision with rF2![]()