Assetto Corsa Respectful Comparison

I will go over what impressed me in AC. The overall polish of the interface. The GUI is very well done. The load times are also incredibly short. 5secs to load the car and track on a traditional hard drive is impressive. The GFX, even on my old 5770 were good. I got good framerates too. But the input lag is totally out of control.

After doing some digging I see the menu interface runs under a different process from the actual sim and the UI is actually HTML5. I would love to see ISI break the sim off of the UI. iRacing does this too. People could build some really nice UIs if they switched to HTML5. The current UI is a pain to work with. There are no WYSIWYG editors. You have to do it all in Notepad and do a lot of trial and error. If it was HTML5 we could use any off the shelf tool to build the UI.
 
There is no such thing as 100% realism. It cannot be ever achieved, I am not sure if rF2 is even at 10%. Sure thing, it seems to be the most realistic race car sim on market still. Always when there has been new simulator game of any sort, it is said to be the most realistic. But that means TO DATE. Like Indianapolis 500 Simulator is not even remotely close to what it tries to be, rF2, AC, pCARS, iRacing is either. But because we are not living in the future, that is all we got.
 
Hi all

AC seems more real to me
I've got a BMW 325 oldish one

Been playing AC now for 2 days and AC seems like I'm driving my own car with grip levels
I've only raced little 250cc go-karts about 10-15 years ago so I've got no experience with cars on a track

Rf2 does feel slightly slippery in till lots of rubber is down and too unpredictable again not sure if is the case on track IRL
But my don't feel like that on normal roads
 
all these posts make me really eager to try the AC BETA after the Tech Demo. Not that the demo blew me away; the lifeless scenery and bluntness of that Elise didnt really convince me. Now, in spite of the numurous posts claiming that the AC Beta doesn't make up to its promise, or even because of these, I really think about having it a try myself.
 
@Johannes

Right but it must have been a reason why ISI needs so much time, either someone outer there is awesome or tricking where he can. In any case, i assume that the work of ISI is more scientific.
 
I have no idea what you are talking.

netKar PRo uses a Pacejka model according to public sources, eg

http://gaming.wikia.com/wiki/Comparison_of_racing_simulators

and according to what Kunos himself posted in a italian forum years ago.

I asked a simple question about AC and i miss to understand why my question sounds to you as a "false assumption" (you quoted me).

I'm almost 100% sure they are using Pacejka model, because of one of their "dev apps", you can activate an option and see the force/slip angle curves in every moment depending on the tyre load and that stuff, just in the same way as Pacejka magic formula.

I will show you a video in 2 or 3 hours (now I have to go for my little brother to his school hahaha) showing that to ensure if I'm correct or not.
 
People should leave behind the idea "the more difficult, the more realistic".

Gather the 20 best simracers in world and put them in a LAN under a 0 ping delay, you'll still see much more crashes, run offs and incidents than a real race. Maybe it'd be a philosophical question, but what's the point to simulate every small car reaction since you'll always be not capable to make the proper corrections due the lack of G-force and accurate FFB?

How many spins did you guys see in F1 this year? Racing cars connects to the driver, the driver is felling much more we can feel as simracers. It seems to me more realistic a race with 2 - 10% retirements than those classical online demolition derbies.

I'm for the idea that should be a limit for efforts in the pursuit for the "real physics" at least everyone had access to a motion seat and new FFB technologies.

That being said, I tried Assetto Corsa. RF2 has more detailed physics, no questions about it. RF2 has better FFB too, by a quite large margin. But, AC physics is believable. It has much to improve yet, but it looks like they're on a proper way.

By other hand, AC has noticeable better graphics. It's GPU demanding in fact, but I was impressed by the solid FPS during all the time. Lowering the cubemap to the middle and reducing AF, I got 130 FPS with very little peaks. I couldn't get it from RF2 not even in my dreams.

AC has also a better (much better) interface organization which allows easy navigation (RF2 is a mess).

All in all, RF2 has more potential from the scratch but the time is passing and its brute qualities are not coming true.
 
I like AC, but I think that we are going so much far over with the compliments!
It's more easy to develope a software like AC, without a lot of features like Real road, changable weather, day/night's progression and until now it has even no carrier mode and no online-mode!
I saw a lot of appreciations about AC's performance, but they don't take in consideration that it is only one car on the track! for example, with rf2 i can achieve about 65-80 fps with 5760*1080p with only one car and it is the same performance that I'm having with AC these days!
 
I'm tending to agree with your first statement, but is it already confirmed AC will not have full night / day cycle and dynamic weather? That would be very disappointing.

PS. Random comment but with some connection: Regarding to dynamic weather and timing, have a look what RockStars did in GTAV with a really POOR hardware (PS3 processor and GPU is laughable in comparison to a high-end PC).


I like AC, but I think that we are going so much far over with the compliments!
It's more easy to develope a software like AC, without a lot of features like Real road, changable weather, day/night's progression and until now it has even no carrier mode and no online-mode!
I saw a lot of appreciations about AC's performance, but they don't take in consideration that it is only one car on the track! for example, with rf2 i can achieve about 65-80 fps with 5760*1080p with only one car and it is the same performance that I'm having with AC these days!
 
Advanced setup options and telemetry for data analysis; dynamic simulation of the tyre rubber deposited on track, depending on the car laps; an adjustable time of the day mode, featuring sun position calculated in realtime, depending by geographical coordinates of the track and by the sun curve according to time and date, in order to get the same light conditions of the real tracks!
 
Nothing bad about AC but they make going fast too easy, very similar to the tech demo. Ego trip for many and hence the instant love story. Sorry fellow sim couch potatos but going fast isn't easy, takes focus and practice. No different from any other sport. I think it was even said by Tim that rF2 isn't as punishing as RL and I believe it.
You don't see spins in F1 often just like you don't see tennis balls going into the stands at Wimbledon often. This is the top of the talent pool, go to your local track day and you see plenty spins. I use the same racquet as Andy Roddick but for some reason I hit a hell of a lot more errors.
Don't take my word for it btw, sign up for a day at your local track and get educated. The 458 vid is sloppy and reminds me of the preview. Some brilliance in the experience however bland overall because there is no edge to fear.
 
Just visually, and they said that dynamic weather would not be in 1.0 version, and like that, lots of things.

Ah, and that dynamic change of visual rubber, It's not dynamic ;)
 
Sorry fellow sim couch potatos but going fast isn't easy, takes focus and practice. No different from any other sport.
You don't see spins in F1 often just like you don't see tennis balls going into the stands at Wimbledon often. This is the top of the talent pool, go to your local track day and you see plenty spins. I use the same racquet as Andy Roddick but for some reason I hit a hell of a lot more errors.

Amen! I think this should actually be stickied as it sounds true (in my opionion at least) regardless of the sim being discussed.
 
I think it was even said by Tim that rF2 isn't as punishing as RL and I believe it.
.

Some of us have been driving PC sims for YEARS=10000's of laps....do you really think that until someone's done 50 000 000 laps, only then he can be as good as RL racing Gods...?
 
Nothing bad about AC but they make going fast too easy, very similar to the tech demo. Ego trip for many and hence the instant love story. Sorry fellow sim couch potatos but going fast isn't easy, takes focus and practice. No different from any other sport. I think it was even said by Tim that rF2 isn't as punishing as RL and I believe it.
You don't see spins in F1 often just like you don't see tennis balls going into the stands at Wimbledon often. This is the top of the talent pool, go to your local track day and you see plenty spins. I use the same racquet as Andy Roddick but for some reason I hit a hell of a lot more errors.
Don't take my word for it btw, sign up for a day at your local track and get educated. The 458 vid is sloppy and reminds me of the preview. Some brilliance in the experience however bland overall because there is no edge to fear.
Small correction, they make going not fast easy... Just like it really is. When you go to the shops, do you see cars doing uncontrollable spins at 30kmh everywhere? When you're doing a long corner on an off or onramp for a highway at 120kmh and you lift your throttle, does that warrant an instant spin in the barriers? Because that's sadly what happens quite alot in an iRacing or rF2.
Just driving a car around isn't difficult, it's finding that limit and driving on it that's difficult which AC does pretty great.

I've done multiple trackdays with my E30, even a couple on Toyo 888 tires (at Spa) and guess what, I'm still alive. And I did lift the throttle mid corner at La Source without magically spinning around ;)
 
I think you can do 100000000000000000000000000 laps on the most realistic sim in the world and still be a terrible race car driver in real life. We're a bunch of flesh and blood mammals who have an instinct not to kill ourselves, and race car driving sends a lot of signals to us that we are about to die. No sim is ever going to be able to convey that.

:D
 
There is no such thing as 100% realism. It cannot be ever achieved, I am not sure if rF2 is even at 10%. Sure thing, it seems to be the most realistic race car sim on market still. Always when there has been new simulator game of any sort, it is said to be the most realistic. But that means TO DATE. Like Indianapolis 500 Simulator is not even remotely close to what it tries to be, rF2, AC, pCARS, iRacing is either. But because we are not living in the future, that is all we got.

Well obviously.. I guess I should have said "strive for 100% realism". Other companies aren't striving for 100%. They know that 100% without physical forces on our bodies is going to be harder to drive. The problem with fudging the physics to compensate for the lack of physical forces is it ends up feeling like pCARS and AC. Fudged physics isn't striving for 100% in my opinion. Sure it may feel real to the people who haven't even driven in real life. People think real cars are un spinnable. Trust me, they are spinnable. If people drove without fear, pushing the limits like they do in a sim, we would see way more spins in real life.
 
Nothing bad about AC but they make going fast too easy, very similar to the tech demo. Ego trip for many and hence the instant love story. Sorry fellow sim couch potatos but going fast isn't easy, takes focus and practice. No different from any other sport. I think it was even said by Tim that rF2 isn't as punishing as RL and I believe it.
You don't see spins in F1 often just like you don't see tennis balls going into the stands at Wimbledon often. This is the top of the talent pool, go to your local track day and you see plenty spins. I use the same racquet as Andy Roddick but for some reason I hit a hell of a lot more errors.
Don't take my word for it btw, sign up for a day at your local track and get educated. The 458 vid is sloppy and reminds me of the preview. Some brilliance in the experience however bland overall because there is no edge to fear.

That's the point, is exactly one of things I feel with AC... It's feels "right", but is too easy to drive so fast and match real fastest times (Kunos said that you had to push as hell and learn the car and track to achieve It, real times I mean... and find the limitis of the car).

In almos every other sim (GSC, iR, rF, rF2...) you have to LEARN to drive in the limit, race high spec cars of these sims have tons of grip, and cornering and laterall G force supported are the same as in real life, but you have to drive in the correct way (as in real life) to find that grip balancing the car correctly. In these sims you have to work hard to find this grip, and when you finally find It, you can push as a maniac for example with rF2 GTR, Corvette, or even Marussia and F ISI. Even in Skip Barber you have to learn It. If you do not learn to drive the car fast, It will kick your ass, as you can see when rookies test some high spec cars in track days, or Skip Barber schools... or you can also see how them do not push to avoid that scare moments. In rF2 and the rest of sims (not AC), you can push as a maniac from begining with no care because you have no fear to have an accident, and being a rookie you will spin so easily and the if you do not like that you will say It's unrealistic and ice like, when I actually can do weird things (and every experiece simdriver, like every EXPERIENCED real driver) with almost any car, in rF, rF2, iRacing...

In AC you do not have to do all these things, you push the throttle, the cars reacts naturally with any practice, and... THE BEST SIM EVER! Are AC and Kunos just laughing about all the rest of simulators? because they are going in a totally different way? all other sims (GSC, iR, rF, and rF2) are working hard to achieve better and better car reaction, and more accurate and It's for nothing? All other sims have the same "style" despite everyone having his own particular stuff, but AC is totally different, way more easy, way more hard to break grip and way more easy to go at limit with any need to balance the car in limit conditions, just push hard brake and gas pedals...

I'm still thinking It's not the right way to accurate car simulation. Simple videos can show how their cars are not reacting as supposed, just visually you can see that, even more when you try It... this sounds bad, but seems like now "rookie" drivers that before in other seems could not do 5 consecutive laps are now so happy with AC, and drivers who knows how are every other sim and what do you have to learn to drive fast a car feels AC like I'm feeling It, an easy but credible driving style with no more deep.

PD: I'm drivng PC sims since begining 2010, and I have no difficult to drive ANY car in ANY sim, talking about iR, rF, rF2... and for those who said that in RL have no lots of accidents... in my league we are running a Camaro championship, 80 mins races, and last race started 24 cars and finished 23, if people crash is because they are in a sim and they drive with no care as they would do in real life, in real life every driver has to finish a race with the entire car, money, safety, just respect to other drivers... all this is what sometimes every simdriver loses when a race begins.
 
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Didnt see it posted here so
Kunos said:
Guys, we have "THE" formula Abarth, 20 meters under our offices several times every year. We use AC one to prepare newbies and to train veteran drivers. We had access to any kind of data that exist, and the telemetry (at vallelunga, same track) says that our DOES it on the same way: second gear, full throttle, no dangers, full grip...
Laptimes are difficult to compare. Before driving the real one, Instructors brainwash drivers on how much does cost to even scratch one, how much to bend a suspension arm ecc ecc
But you don't know how many times we could literally overlap telemetries...
You have to live with it.
 
Didnt see it posted here so

Is posted, and... they can say all they want, I just tested during all a weekend that car, and is far to match to real one, I tested in same track, there is lots of onboard videos of abarth in vallelunga, and I dont know how they can match telemetrys, because where the real car has to lift or go sliding close to break grip, I can do the same turn at full throttle with any signs of oversteer and with the car totally planted. Ah, and I was pushing as hell, I beated so far real times, me and more users :D

Edit: And in other hand... I can also match a real telemtry of F1 car (there are few public) with rF2 Marussia telemetrys.
 
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Nothing bad about AC but they make going fast too easy, very similar to the tech demo. Ego trip for many and hence the instant love story. Sorry fellow sim couch potatos but going fast isn't easy, takes focus and practice. No different from any other sport. I think it was even said by Tim that rF2 isn't as punishing as RL and I believe it.
You don't see spins in F1 often just like you don't see tennis balls going into the stands at Wimbledon often. This is the top of the talent pool, go to your local track day and you see plenty spins. I use the same racquet as Andy Roddick but for some reason I hit a hell of a lot more errors.
Don't take my word for it btw, sign up for a day at your local track and get educated. The 458 vid is sloppy and reminds me of the preview. Some brilliance in the experience however bland overall because there is no edge to fear.

Well said. Anyone who has any real life experience at club events (not F1, FIA GT, WEC or any other high tear) knows that there are tons of offs, spins, dive bombs and other misjudgments. You also get people arguing in the paddocks about who was at fault. Everyone likes to say: "Well when I drive my mini van to the grocery store I have tons of grip. Harder doesn't equal real." Taking this new "easy = real" mentality is going to ruin SimRacing.
 
Is posted, and... they can say all they want, I just tested during all a weekend that car, and is far to match to real one, I tested in same track, there is lots of onboard videos of abarth in vallelunga, and I dont know how they can match telemetrys, because where the real car has to lift or go sliding close to break grip, I can do the same turn at full throttle with any signs of oversteer and with the car totally planted. Ah, and I was pushing as hell, I beated so far real times, me and more users :D

So now they're not just using deception on their art cover where it says "Simulator", they're now also activly lying to their customers and community? :) Have you atleast tried playing with the setup?
By default the cars comes with an as good as open power diff (10%) which just makes the inside wheel spin endlessly. Put that to 50% and there, signs of oversteer. Play with the wings a bit to get it more balanced (10-7 or 10-8) and hey presto, even less ez mode.
 
This is something to think. I don´t find i´m capable to do one single lap with a real f1 car without spining. And with rf2 i do.
 
I am not a great sim racer...Alas not even a good one. I do know this, while I am spinning, out braking myself and generally cursing the undrivable piece of ****e car and track combination ISI have given me...Other better racers than me are cruising around on the edge of grip, car in balance and with inch perfect lines and lapping five seconds faster on a short track...Is that the fault of the sim? Is that unrealistic? Heh, I think not, I think that is just what the real world is like. No one is going to give me a race car for real, and if they did it would be a costly mistake. I tried the Tech Demo, it was okay but still with this latest release there is no comparison to make, however flawed rF2 has real road, multi car races, online, weather etc....When AC has these things I'll take another look, until then? I have more than enough on my plate with rF2 and those missing five seconds :rolleyes:
 
Small correction, they make going not fast easy... Just like it really is. When you go to the shops, do you see cars doing uncontrollable spins at 30kmh everywhere? When you're doing a long corner on an off or onramp for a highway at 120kmh and you lift your throttle, does that warrant an instant spin in the barriers? Because that's sadly what happens quite alot in an iRacing or rF2.
Just driving a car around isn't difficult, it's finding that limit and driving on it that's difficult which AC does pretty great.

I've done multiple trackdays with my E30, even a couple on Toyo 888 tires (at Spa) and guess what, I'm still alive. And I did lift the throttle mid corner at La Source without magically spinning around ;)

True but shopping without a spin is boring and not real, you should extend your skills. Usually i crash and spin all over the place when i'm shopping but with a cart :D
 
So now they're not just using deception on their art cover where it says "Simulator", they're now also activly lying to their customers and community? :) Have you atleast tried playing with the setup?
By default the cars comes with an as good as open power diff (10%) which just makes the inside wheel spin endlessly. Put that to 50% and there, signs of oversteer. Play with the wings a bit to get it more balanced (10-7 or 10-8) and hey presto, even less ez mode.

I tried, all possible configurations... and yes, you can get an strange oversteer, strange because the rear wheels seems to have much grip and when begin to slide the car slowdowns and recover grip in a really strange way.

But one question... are you saying me that in real life is Lacosta using on purpose a crappy setup? I think he is in a really great time working with telemetry data and with engineers doing his setup... and he is clearly pushing and getting 1:33s times in Vallelunga, I can with default setup do 1:33 easily and 1:32 pushing, with any needed correction in places he has to fight with the car. And if I destroy the setup to get oversteer, the car is way slower, and despite of that I can't reproduce the way he is driving in Vallelunga, or Hungaroring (in this last track is really a show to watch how easily the car can slide).

But I can drive in that way in rF2. In rF2 (and also other sims with the same "grip stye") I can drive in two ways, safe, with the car planted, doing stable lap times and going fast but safe no destryong the tyres (as in a real race). Or I can push as maniac and "dance" in the grip edge to get a qualy lap, sometimes fighting with the wheel because I'm pushing more than rear wheels can support. I can't drive in this way in AC in normal conditions, only destroying the setup and as I said, in a really strange way.
 
True but shopping without a spin is boring and not real, you should extend your skills. Usually i crash and spin all over the place when i'm shopping but with a cart :D

Yeh, the tire simulation on these "carts" is extremely unrealistic and the power to weight ratio is a joke (especially when I go shopping with my wife). :D
 
I tried, all possible configurations... and yes, you can get an strange oversteer, strange because the rear wheels seems to have much grip and when begin to slide the car slowdowns and recover grip in a really strange way.

But one question... are you saying me that in real life is Lacosta using on purpose a crappy setup? I think he is in a really great time working with telemetry data and with engineers doing his setup... and he is clearly pushing and getting 1:33s times in Vallelunga, I can with default setup do 1:33 easily and 1:32 pushing, with any needed correction in places he has to fight with the car. And if I destroy the setup to get oversteer, the car is way slower, and despite of that I can't reproduce the way he is driving in Vallelunga, or Hungaroring (in this last track is really a show to watch how easily the car can slide).

But I can drive in that way in rF2. In rF2 (and also other sims with the same "grip stye") I can drive in two ways, safe, with the car planted, doing stable lap times and going fast but safe no destryong the tyres (as in a real race). Or I can push as maniac and "dance" in the grip edge to get a qualy lap, sometimes fighting with the wheel because I'm pushing more than rear wheels can support. I can't drive in this way in AC in normal conditions, only destroying the setup and as I said, in a really strange way.

Just something to think about:

Maybe you are really so darn fast that you should be in that car yourself in real life :p

And how do you know you can't do those times in rf2?...atm you can't because we don't have that combination.

Going to buy AC now when it's still on discount. Nothing to do with not liking rf2, I still do very much.
 
Some of us have been driving PC sims for YEARS=10000's of laps....do you really think that until someone's done 50 000 000 laps, only then he can be as good as RL racing Gods...?
Laps alone won't make you a driving god if you don't have the talent. That's the beauty of simracing - despite we're not driving gods, we can participate in top racing series of the world, challenging other not-so-godly guys online - just because we love to, not because we were chosen (or we have a sponsor) :) And those with actual talent, we call aliens :D
 
Just something to think about:

Maybe you are really so darn fast that you should be in that car yourself in real life :p

And how do you know you can't do those times in rf2?...atm you can't because we don't have that combination.

Going to buy AC now when it's still on discount. Nothing to do with not liking rf2, I still do very much.

It's not about times, It's about the feeling you are "playing" in the edge of grip. I can go fast in rF2 with any car with no mistakes, but I can push more and go faster with that feeling of being close to break grip.

In AC I try to push more, and the feeling is different, most of the time I push more and more, I feel like the car were understeery and I can't push more because of that understeer, not because of rear grip, strange... and If I play with setup I can get a oversteery car, but far from the feelings I get in rF2, I feel like the car was sticked to the road, and in some moment I suddenly lose rear grip with any sign to avoid It (something like I felt in rF1), but suddelny the car begins to slowdown how were much rear friction and recover grips again, again with no FFB signs and in an strange way...

I'm not saying It's not fun, I like AC, but has something strange in the physics, like were too easy to achieve good grip with no work as in other sims (I said before that in other sims you have much grip depending on the car, but you have to work to find and take adventage of It).
 
I tried, all possible configurations... and yes, you can get an strange oversteer, strange because the rear wheels seems to have much grip and when begin to slide the car slowdowns and recover grip in a really strange way.

But one question... are you saying me that in real life is Lacosta using on purpose a crappy setup? I think he is in a really great time working with telemetry data and with engineers doing his setup... and he is clearly pushing and getting 1:33s times in Vallelunga, I can with default setup do 1:33 easily and 1:32 pushing, with any needed correction in places he has to fight with the car. And if I destroy the setup to get oversteer, the car is way slower, and despite of that I can't reproduce the way he is driving in Vallelunga, or Hungaroring (in this last track is really a show to watch how easily the car can slide).

But I can drive in that way in rF2. In rF2 (and also other sims with the same "grip stye") I can drive in two ways, safe, with the car planted, doing stable lap times and going fast but safe no destryong the tyres (as in a real race). Or I can push as maniac and "dance" in the grip edge to get a qualy lap, sometimes fighting with the wheel because I'm pushing more than rear wheels can support. I can't drive in this way in AC in normal conditions, only destroying the setup and as I said, in a really strange way.

Just a small question, why would that... Lacosta be the limit of what the car can do? You know Badoer, he got in F1 aswell... And it certainly wasn't because he was good but he had support and cash.
We as simracers are probably a much bigger sample group then the 20 racers you see on a grid in certain cars, it's not because they are there that they all have the skills of Vettel. They just had the money to get into karting as kids and kept getting the money to advance.
The guys that won the GT academy (Ordonez, Mardenbrough) are literally kicking the others drivers asses in the LMP2 while 2 years ago they were doing Gran Turismo and never sat in a racecar.
Maybe you're just an undiscovered talent aswell since I can just about get a 33.9 on the default set at 12:00, 26°
 
Just a small question, why would that... Lacosta be the limit of what the car can do? You know Badoer, he got in F1 aswell... And it certainly wasn't because he was good but he had support and cash.
We as simracers are probably a much bigger sample group then the 20 racers you see on a grid in certain cars, it's not because they are there that they all have the skills of Vettel. They just had the money to get into karting as kids and kept getting the money to advance.
The guys that won the GT academy (Ordonez, Mardenbrough) are literally kicking the others drivers asses in the LMP2 while 2 years ago they were doing Gran Turismo and never sat in a racecar.
Maybe you're just an undiscovered talent aswell since I can just about get a 33.9 on the default set at 12:00, 26°

I'm talking about Lacosta because is driving the car clearly fast (1 second faster or more than other videos in same track), and sliding in lots of turns, and that is what I can't do with the car even going faster. And there is more videos of how the car have slippery rear wheels when they push (there is others where the car seems planted too, but are way slower, and obviously not pushing and driving safe in race conditions or because are just learning in driving schools).
 
The guys that won the GT academy (Ordonez, Mardenbrough) are literally kicking the others drivers asses in the LMP2 while 2 years ago they were doing Gran Turismo and never sat in a racecar.

I wouldn't bet on them playing GT though. I know Bryan Heitkotter (GT Academy winner) wasn't much of a GT racer despite what he says in interviews. He spent his time in rF1 (and still does although not as often these days) racing in a league (efnet#cars) a few nights a week for several years. I have yet to hear Byran say a word about his real simracing history in TV interviews or magazine articles. I suspect Sony/Nissan have him under contract to only talk about GT.

Bryan has lots of experience in real cars though. Even before winning GTA. He has been the SCCA Solo2 national champion something like 5 times.
 
I know he was an avid iRacer aswell but Ordonez & Mardenbrough certainly weren't. Could be that they were also active in other sims like LFS or RF but those communities are so varied and spread out its impossible to keep up with that :D
Non the less, they were normal gamers (or simracers, whatever offends less ;) ) and now there they are. I'm sure if more of us would get that chance there would be a whole lot more undiscovered talent floating to the top... Sadly, motorracing is a moneygame and not possible for everyone apart from these rare chances.
 
OK guys ill drop a couple of words. Just a few weeks ago i went with a ferrari on track and i have to say that the feeling reminds a lot the feel that i had, just miss the g force. The feeling handling is not over exaggerated like others game and the catch point reminds a lot reality. I didn't have time to try other cars rather than the lotus and the ferrari and i must say, from someone who really drove sportive cars on tracks this is the game that most gave me a real feel. Probably not all cars will delivery that feeling but for now it just became the target for me.
So i just hope that IRACING gets a huge change and ISI fixes some awful stuff.
 
Non the less, they were normal gamers (or simracers, whatever offends less ;) ) and now there they are. I'm sure if more of us would get that chance there would be a whole lot more undiscovered talent floating to the top...

I almost don't want to post this, have you never played any sports? These guys were not sim potatos, and I say that as part of that potato group so no offense...

Before GT Academy, you were no stranger to cars. What experience did you have?

My father and brother were racers. My brother was the Formula Toyota champ and was one of the most successful young drivers during the early 2000s. I tried to follow in his steps but the lack of budget left me to do some karting and some racing in single-seaters.

Read more: http://www.roadandtrack.com/go/news/interviews/5-questions-with-lucas-ordonez#ixzz2kStxoEk7
 

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