Guineapiggy
Add in to that the people who can't because of visual issues that make their eyesight largely incompatible with such technology and, with existing screen technology, are unlikely to be included any time in the next decade; people with motion sickness issues; the huge advancements in fast refreshing, high-chroma screens, ultra-resolution monitors and the likes which will always leave proprietary technology like VR headsets behind the curve; budgetary constraints; the added development time in supporting the technology on multiple levels... it's never going to be anything other than a very cool accessory that some people can enjoy in the games that cater to them. Even if these issues were fixed the reality is it's yet another never-less-than-costly optional hardware accessory with limited application in an absolutely heaving market and that's not going to change.Because this is how I drive my real car; I watch the road flowing through my windshield and I use my hands to do manual operations.
Not sure why you want to convince people your opinions are facts and everything different from this make no sense. Told you, VR will be lot of fun for gaming but don't tell me it make no sense to not move on it. There'll be people who don't want to drop a full functional Formula wheel, a full functional handbrake, a H shifter, a sequential, a button set, rotaries for brake balance, switches for setups, Neutral button, Kers, DRS, PL, PIT, mapping buttons, wheel display function browsing etc etc.
You need just 1 single person, like me or anyone else, not moving on VR for these reasons to prove you're wrong.
For me, this still make a lot of sense.![]()
Don't misunderstand, it's really damn cool and I'm sure people will have a blast racing with it but, again, it's never going to be a must-have.
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