GTClub_wajdi
I have both and like both, where is the problem?!
And last thing I can say about that car (that can be taken for GT2 too, and maybe some situations of the rest of the cars):
Compare to this video:
For guys who can't see the difference... let's see how I can easily push full throttle, from 0% to 100% with any reaction, the car totally glued to the track. I did 1:33.8 with any practice, I tried 11 cars in all tracks during 48 hours (10 hours driving I think). So calculate how much practice I have and how easily I almost reach the rel time, 30 mins more driving and I would do 1:32 for sure with default setup. Despite of that I have any problems from min one to push full trottle over kerbs, or in mid turn phase, sometimes the rear end slides, but I don't need to countesteer, I just keep turning and pushing hard, even more weird than I thought xD
Compare side by side how real car have to fight with rear end in some turns when he push more than needed, or in his two laps how he has difficults to do last chicane, a chicne that I do full throttle with any problem, I could do a slightly tighter chicane and would be full throttle too, because I can do this chicane so easily at full throttle. The overal safe feeling is not great.
And in any way, try to do the slides that you can see in my previous video because It's impossible, you will only do something "similar" if ou destroy the setup, with 0 downforce and destroying suspension setup too, and even doing that you will not get the same results: http://www.youtube.com/watch?v=S7GjE_PXmtY
PS: I'm not saying the overall quality is bad, if online is well implemented, and the game will have a nice career mode... I will enjoy It so much, for sure, I hope It!!. I'm talking about pure simulation, physics, and the posibility to use It for hard and competitive league racing, I will not choose this sim for that.
And last thing I can say about that car (that can be taken for GT2 too, and maybe some situations of the rest of the cars):
Compare to this video:
For guys who can't see the difference... let's see how I can easily push full throttle, from 0% to 100% with any reaction, the car totally glued to the track. I did 1:33.8 with any practice, I tried 11 cars in all tracks during 48 hours (10 hours driving I think). So calculate how much practice I have and how easily I almost reach the rel time, 30 mins more driving and I would do 1:32 for sure with default setup. Despite of that I have any problems from min one to push full trottle over kerbs, or in mid turn phase, sometimes the rear end slides, but I don't need to countesteer, I just keep turning and pushing hard, even more weird than I thought xD
Compare side by side how real car have to fight with rear end in some turns when he push more than needed, or in his two laps how he has difficults to do last chicane, a chicne that I do full throttle with any problem, I could do a slightly tighter chicane and would be full throttle too, because I can do this chicane so easily at full throttle. The overal safe feeling is not great.
And in any way, try to do the slides that you can see in my previous video because It's impossible, you will only do something "similar" if ou destroy the setup, with 0 downforce and destroying suspension setup too, and even doing that you will not get the same results: http://www.youtube.com/watch?v=S7GjE_PXmtY
PS: I'm not saying the overall quality is bad, if online is well implemented, and the game will have a nice career mode... I will enjoy It so much, for sure, I hope It!!. I'm talking about pure simulation, physics, and the posibility to use It for hard and competitive league racing, I will not choose this sim for that.
How can you complain about realism when you are not even running with any FFB on your wheel. Turn that on and then see, you will have to make small adjustments. I do agree though that the car does have a bit too much grip as you should not be able to floor it out of some of the corners.
I will try AC as soon as there is a multiplayer, even when i have to pay the full price. I would really like to know how the game performs on a AMD HD7850. Anyone?
The car movement from the cockpit view is not really my thing in AC. Maybe you'd have to get used to it, dunno.
Eeeep, have to correct myself, by un-checking the look to horizon box or what ever it is called all good.
No! Don't turn that off, it's the best thing ever!
It's like a 'lite' version of RealHeadMotion but in the game by default.
And last thing I can say about that car (that can be taken for GT2 too, and maybe some situations of the rest of the cars):
I thought the same initially, but the default setups seem tuned to help those average Steam users to not spin every lap. Stiffen the rear, move the aero balance a bit to the front, and the car is muuuch more alive.
I will try AC as soon as there is a multiplayer, even when i have to pay the full price. I would really like to know how the game performs on a AMD HD7850. Anyone?
I tried lowering downforce and using stiff suspension, and yes, are "harder" to drive, but the sense of safety and lack of oversteer in high spec cars stills (GT2 and F Abarth). And when they lose grip It loses speed in an extrange way and recover grips again, you can't do powerslides in a way It's supposed to word, and this rear grip issue in slides is in all cars, also in street cars (but despite of that this cars are great to drive). In reality It's not hard to powerslide with BMW E30, but in AC you lose much speed when sliding and you suddenly recover grip again.
It's not bad to drive, I have fun driving these cars, but I said before that It's only about physics I.m talking about (the overall quality is great), how accurate they are.
Graphics: on par with rF2 in terms of quality and FPS when settings maxed, so AC does not have the advantage I expected it to in that regard
Dunno, I was trying to push a lot the F Abarth (stiffen rear, more front aero) and it is much more tricky, especially on corner entry. I would never say it lacks sense of safety, even less if I was really driving the real car![]()
I must be playing different games.
WAC is there best looking pc game period.
And last thing I can say about that car (that can be taken for GT2 too, and maybe some situations of the rest of the cars):
Compare to this video:
For guys who can't see the difference... let's see how I can easily push full throttle, from 0% to 100% with any reaction, the car totally glued to the track. I did 1:33.8 with any practice, I tried 11 cars in all tracks during 48 hours (10 hours driving I think). So calculate how much practice I have and how easily I almost reach the rel time, 30 mins more driving and I would do 1:32 for sure with default setup. Despite of that I have any problems from min one to push full trottle over kerbs, or in mid turn phase, sometimes the rear end slides, but I don't need to countesteer, I just keep turning and pushing hard, even more weird than I thought xD
Compare side by side how real car have to fight with rear end in some turns when he push more than needed, or in his two laps how he has difficults to do last chicane, a chicne that I do full throttle with any problem, I could do a slightly tighter chicane and would be full throttle too, because I can do this chicane so easily at full throttle. The overal safe feeling is not great.
And in any way, try to do the slides that you can see in my previous video because It's impossible, you will only do something "similar" if ou destroy the setup, with 0 downforce and destroying suspension setup too, and even doing that you will not get the same results: http://www.youtube.com/watch?v=S7GjE_PXmtY
PS: I'm not saying the overall quality is bad, if online is well implemented, and the game will have a nice career mode... I will enjoy It so much, for sure, I hope It!!. I'm talking about pure simulation, physics, and the posibility to use It for hard and competitive league racing, I will not choose this sim for that.
I have been noticing this seeming issue in AC for a long time now. The car seems to recover grip in a weird way from a slide like there is some weird aid on that only comes on at certain times to help the car stop rotating and grip again.cars stills (GT2 and F Abarth). And when they lose grip It loses speed in an extrange way and recover grips again, you can't do powerslides in a way It's supposed to word, and this rear grip issue in slides is in all cars, also in street cars (but despite of that this cars are great to drive). In reality It's not hard to powerslide with BMW E30, but in AC you lose much speed when sliding and you suddenly recover grip again.
I completely understand. Every word in your post is what I have been noticing in TONS of Assetto Corsa videos, going back to even before the tech demo. It's exactly what I was thinking and you put it into words perfectlyIn the entry the car behaves "right", I'm talking about powerslide, mid turn phase, and exists. In entrys you can lose the car at the end of braking (I lose It in my video in a turn), but that doesn't mean realistic, because the problem if as soons as you lose the rear end the car lose speed so fast and then recover grip again, with no need to countersteer, and with no options to powerslide or do "microdrift", or controlled micro sliding like you can do in rF2 in the limit, dance with the car in the edge of grip (and of course you can in real life as I showed you in Formula Abarth video and lots you can find in YT).
I'm not sure if all of you understand what I'm talking about![]()
Well, from cockpit perspective, the graphic really isn't so much better, specially looking at tracks. But TV replays, yes there is big difference. AC is there best looking pc game period.
Yep, clearly AC is step back from hard core sim racer and step closer to wider not so hard core audience. Title want to be sellingAC is a bright shiney object but I believe I will pass on it for a while. I believe Kunos wishes to reach a larger audience but I've always lived in a niche. Nothing wrong with wanting a large audience for your work. I note several who have argued here that rF2's physics are woefully lacking have now apparently found their sim of choice.
sw
Also has anyone else noticed some weird overly stiff hoping from the stiffer cars (particularly the open wheel cars) around mid corner and slightly past? Seems SUPER exaggerated.....
Tracks are also much better (and detailed, laser scanned). And yeah, on replays AC is just 10 years ahead of rF2.
Also lowering details gives you a framerate boost, but the quality loss isn't huge like in rF2, which looks like very like an outdated game under those circumstances.
Well, from cockpit perspective, the graphic really isn't so much better, specially looking at tracks. But TV replays, yes there is big difference. AC is there best looking pc game period.
I am into Historics so my view is slanted...........
For mine it is like comparing Rush and Grand Prix, they are both fantastic movies, GP may have been shot on Kodak's Eastmancolor which lacked the quality of today ..........but it made me feel like I was back there.
q
in ac it's like driving with a joypad...but kunos said that it's the new era of simracing!! ...THE SIMARCADE SINDROME....
Is this a repeat of the whole GTR2 saga where in order to give ppl a high feeling of grip and stability they ended up completely dumbing down/simplifying the car's physics?